Results 1 to 10 of 12

Thread: Making GW 2-dimensional

Threaded View

  1. #1
    Ironheart Cuddles_1461020's Avatar
    Join Date
    Dec 2013
    Location
    +Scandal+
    Posts
    317

    Making GW 2-dimensional

    Guild Wars being linear (1-dimensional) doesn't hold much strategy to it. So here is an idea to spice it up while maintaining it's very-familiar format....
    by adding another dimension to it

    Here's a crude ASCII illustration example of what I mean:
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXX
    XXXXXXXXXXXX|----||----||----||----||----|XXXXXXXXXXXX
    XXXXXXXXXXXX|....||....||....||CAMP||....|XXXXXXXXXXXX
    XXXXXXXXXXXX|....||....||....||EEEE||....|XXXXXXXXXXXX
    XXXXXX|----||----||----||----||----||----||----|XXXXXX
    XXXXXX|....||....||CAMP||....||....||....||....|XXXXXX
    XXXXXX|....||....||CCCC||....||....||....||....|XXXXXX
    |----||----||----||----||----||----||----||----||----|
    |ATTK||....||....||....||FORT||....||....||....||-DEF|
    |BASE||....||....||....||FORT||....||....||....||B ASE|
    |----||----||----||----||----||----||----||----||----|

    XXXXXX|....||CAMP||....||....||....||CAMP||....|XXXXXX
    XXXXXX|....||BBBB||....||....||....||FFFF||....|XXXXXX
    XXXXXX|----||----||----||----||----||----||----|XXXXXX
    XXXXXXXXXXXX|....||....||....||....||....|XXXXXXXXXXXX
    XXXXXXXXXXXX|....||....||....||....||....|XXXXXXXXXXXX
    XXXXXXXXXXXX|----||----||----||----||----|XXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXX


    -- Units can of course move up, down, left, right, or diagonal, 1 space.
    -- Visibility of enemy units is limited to 1 tile (any direction) of a friendly unit, just like 1-dimensional format

    -- (optional bonus) Cavalry units! Such as Alexa, Saffron, Calvin, Rhize, Khan, etc.. Players can choose to sacrifice power for mobility! If ALL their units are cavalry (and main is riding their mount), then they can move TWO spaces per turn. This means (if they choose this) they can't field critical units such as Adamanti, Herja, Maria, Theseus, Alci, etc.. This will make the scouting function as necessary (like capture the flag) instead of nothing more than a durability-drain. The fog of war becomes real. Now suddenly the battlefield has both infantry and cavalry, but more importantly, strategy.
    Last edited by Cuddles_1461020; 05-15-2014 at 07:51 PM.


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •