Quote Originally Posted by Cuddles_1461020 View Post
-- (optional bonus) Cavalry units! Such as Alexa, Saffron, Calvin, Rhize, Khan, etc.. Players can choose to sacrifice power for mobility! If ALL their units are cavalry (and main is riding their mount), then they can move TWO spaces per turn. This means (if they choose this) they can't field critical units such as Adamanti, Herja, Maria, Theseus, Alci, etc.. This will make the scouting function as necessary (like capture the flag) instead of nothing more than a durability-drain. The fog of war becomes real. Now suddenly the battlefield has both infantry and cavalry, but more importantly, strategy.
much easier solution would be to make it depending on mounts:
hoverboards and dragons move 3, bear 2 and all other mounts 1 space at the time
i dont think switching forms and such to set up for speed is a great idea, however if you want to implement that then you have to fix first to allow switching forms during GW in the first place. remember: if you enter powered down for HP, in banish form, etc at this point you are pretty much screwed because the current system does not let you change set up. so start by fixing that first, then the bugs and then find other ideas to implement