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Thread: Making GW 2-dimensional

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  1. #10
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Cuddles_1461020 View Post
    None. That's a viable strategy, but it has 3 or more counters:
    #1-- if the Defenders stay at G
    #2-- All-cavalry setups are not as strong as ordinary setups
    #3-- if the defenders scout and see it coming
    #4-- the attackers wouldn't get the camp +5% each bonuses

    Not any more than the current. Furthermore it's two squares from B to A. They would need all-cavalry builds to do this (less powerful) on turn 1.
    look i am not opposed to your idea to make the GW better and i like the miniature chessboard like version and would love to send my guildies down the field, but if the guild is a server dominating one then all they have to do is fan out enough. with the current system you have a predictable path and i think its more programmed for a predictable stalemate with possible exploits that i am not going to discuss here again since i have been called incompetent from a certain someone for doing what we been doing since the changes where implemented.
    i appreciate your idea and i think it may make a great minigame for very active servers, but on all other servers that are dominated by 1-2 guilds, i think it favors the larger guild with more active players (or alts).

    edit:
    what i think its missing is something that forces players to take the fort and camps that then would for example initiate a battle between camp C and FORT and not just run around them and let the others sit inside waiting for you.
    Last edited by kaisim_2492829; 05-17-2014 at 03:29 AM.
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