Guild Wars being linear (1-dimensional) doesn't hold much strategy to it. So here is an idea to spice it up while maintaining it's very-familiar format....
by adding another dimension to it
Here's a crude ASCII illustration example of what I mean:
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XXXXXXXXXXXX|....||....||....||CAMP||....|XXXXXXXXXXXX
XXXXXXXXXXXX|....||....||....||EEEE||....|XXXXXXXXXXXX
XXXXXX|----||----||----||----||----||----||----|XXXXXX
XXXXXX|....||....||CAMP||....||....||....||....|XXXXXX
XXXXXX|....||....||CCCC||....||....||....||....|XXXXXX
|----||----||----||----||----||----||----||----||----|
|ATTK||....||....||....||FORT||....||....||....||-DEF|
|BASE||....||....||....||FORT||....||....||....||B ASE|
|----||----||----||----||----||----||----||----||----|
XXXXXX|....||CAMP||....||....||....||CAMP||....|XXXXXX
XXXXXX|....||BBBB||....||....||....||FFFF||....|XXXXXX
XXXXXX|----||----||----||----||----||----||----|XXXXXX
XXXXXXXXXXXX|....||....||....||....||....|XXXXXXXXXXXX
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-- Units can of course move up, down, left, right, or diagonal, 1 space.
-- Visibility of enemy units is limited to 1 tile (any direction) of a friendly unit, just like 1-dimensional format
-- (optional bonus) Cavalry units! Such as Alexa, Saffron, Calvin, Rhize, Khan, etc.. Players can choose to sacrifice power for mobility! If ALL their units are cavalry (and main is riding their mount), then they can move TWO spaces per turn. This means (if they choose this) they can't field critical units such as Adamanti, Herja, Maria, Theseus, Alci, etc.. This will make the scouting function as necessary (like capture the flag) instead of nothing more than a durability-drain. The fog of war becomes real. Now suddenly the battlefield has both infantry and cavalry, but more importantly, strategy.![]()




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