This is a great idea. There is no reason why you couldn't have multiple time zones on a single server with realm (with their own banish anyway). The realms can co-exist on the same server. Plus not to mention for GW, Server 1 - 10 has 12 cities per realm. So again creating independence from realm to realm. The only thing that would be universal would be UA, sailing, and Ragnok.
Off topic:
The only concern I see is if Tynon's servers are up to the load. They primarily run on VM's and so this may need a significantly larger VM or go physical and better performing storage system to handle the I/O. These things could run pretty expensive. If they create 1 or 2 large server to accommodate 3 - 5k players and support further growth, they would also have to properly architect their front end and separate out functional loads. Again, a lot of money to be spent if they want to do this. In conclusion, I don't see this happening. How can Tynon make this into a 1million player game, or even 100k player game and have enough revenue that they can sustain themselves be significant profitable.
Tynon would need substantial ROI on the investment to make this happen (which I don't see it happening unless they get a large donation from Mark Zukerburg).



Reply With Quote