Ok so as we all know power is meaningless
BUt many have suggested brackets for cwf
and many other ideas have come and gone that would require a true measure of an acct - such as who should be eligible for 1st replays
The problem is there is no REAL measuring system in this game that can not be manipulated
I may have just thought of one, that if implemented could lead to bracketing in cwf and many more things down the road
My idea is simple a point system for game progress.
Here is a basic outline and examples
Beat a quest boss -2500 points
1st time you beat an HR boss - 5k points
beat a RA hero - 2k points
recruit a hero 0 1k points
participate in banish 10 points
start sialing 10 points
finish a sail 10 points
place in top 10 of banish 10 points
participate in rag 10 points
make final leaderboard in rag 10 points
invest in guild 5 points
claim benefits 5 points
open a chip slot 100 points
open a talent or blacksmith cue 5k points
beat a HP statue 1 point
win in ko round or later of CWF 100 points
every chest you open in assistant 5 points
craft a plan 10 points
start a lab 5 points
finish a lab 5 points
10 additional points per 100 score over 500 in lab
level up 100 points
every gold or purple card you get - regardless of fail succeed or use - 100 points
every hero card regardless - 500 points
every successful star attempt 50 points
every successful sainting 50 points
Buying amount 500 points
every star on a mount 500 points
Things like rune level,equipment level what chips you have etc do not count towards these points - only things that show progress in the game and that can not be manipulated unless you dont do them.
Then CWF brackets could easily be determined by these scores.
Once your score hits a certain point you can not get new replays in a 1st down for boss x or ra hero x
This can be used to determine other things as well. Possible for removing the PvP limit and you can only attack someone with in x points of you
I hope i thought his thorough enough. And at this point in the game it may be useless for many. But this could be useful


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