Quote Originally Posted by g346007_1906957 View Post
Lots of those things don't reflect pvp strength.

A rating system might. In CWF, you gain points if you win, you lose points if you lose. You gain more points if you beat someone with a high rating, and lose more points if you lose to someone with a low rating. Eventually everyone will be put in close to proper order and it's a lot simpler.

Also curious... why regardless of success or failure?
This is not just about PVP
This measures PROGRESS IN GAME
you progress through strategy,money,time,knowledge.

I say regardless of success or fail because failures actually usually bring you closer to a success - which is progress -
BUt everything was a suggestion to show the idea and scaling of points and not necessarily what exactly should be used.

I believe progress in game shows alot more accurately where you are compared to other players - and hard to manipulate. I can throw fights to not be put in a higher bracket in CWF so i can say be in finals every time of one bracket and throw the fight so i dont get enough points to go to next bracket and finish 128th