Quote Originally Posted by Faunt_135750 View Post
My only ask is that they only give reputation on revenge. This would stop those out there that start multiple accounts then farm them for coins and credits to grow so fast. It makes it hard to compete with those who choose to break the rules. I know this is more of an issue for game support but I have put tickets in with no reply multiple times. Maybe if we put out how they are breaking the rules and make it widespread then they will get around to fixing it before it ruins the game.......
Borrowing an idea for another game, the pvp system could be changed to a 'headhunter' game. Technically off topic to OP since this is a significant change, but on topic to your comment.

Basically you win pvp rating each time you win (more if your opponent is high rated and less if your opponent is low rated) and lose rating each time you lose a fight. Original ratings could be established on max power, and then it would balance out.

So the game is you talk to a NPC that gives you a quest and a target of similar rating. You can take a new quest each hour or soYour objective is to beat that target in pvp (you can track your target and hit him in neutral zones, but only if he's the one assigned by the quest). You get both rating and rewards if you win regardless if you are the hunter or the target. You get better rewards but give a higher handicap the higher your rating.

Basically, any alts would have too low a rating to benefit a main, and it encourages some close battles.