i think it should be much higher than that. especially on talents over 100 since it takes an entire week to upgrade for the same amount as it used to take only minutes. it just doesnt make sense to me. compare it with real life and you would have for example a buy a scooter for 20 bucks as he grows up in real life he would move up to a bike, a car and maybe even a better car. in this game we get a scooter at level 10, a scooter at level 50 and a scooter at level 100 with the exception the same scooter that used to cost you 20k credits now costs you 10 million credits and is still the same scooter. thats just not right.
by the way, since you mentioned blacksmith, i would also like to see the queue timers adjusted on thorsdays, so we dont have to pull out a calculator to try to queue up a few before reset so we can queue them up again before event is over.
edit:
lets make a practical example: a level 110 constitution compared to a level 109 adds 222HP to the 24087HP, thats less than 1%. i am suggesting to have it changed to 1% with every step after level 70 to justify the high cost and the extreme cooldown of 8 days. if the developers would have thoguht of this a long time ago, i woud have for example paid to open up my talent queues as much as i spent on my blacksmith. but with these terible increases and making it more and more insignificant to improve, i stopped putting gems into talents and am doing great with it. that then would not only make a difference but also reward players that put money into skills reward them with a small incremental increase and the higher you go the better you get.



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