Quote Originally Posted by kaisim_2492829 View Post
replacing GW with a more up to date version is fine and i would second that, but they are talking about dropping it entirely and base guild buffs on guild level.
i am strategist by heart and strategy is what i think GW is currently lacking. right now we have 3 basic strategies:
1) B to A and power thru it
2) jump the enemy
3) hole up at D and let them come
thats rather boring for a strategist and i would apreciate some major improvements. long story, sorry. my condensed point would be to let GW stay as a daily event with city buffs and all, but make it more insteresting. (with interesting i DONT say it should be modified to make it more easy for weaker guilds)
There's a combination of those strategies, have one group take down their durability and rest hold D. I agree there isn't too much to it, but I still haven't figured it all out since it seems even when I win my fights, it's a bad thing. GW still requires the most strategy than any other part of the game imo.

Here's my on-the-spot idea for more interesting:

Heroes move independently.
If you unlocked your second slot, you can control 7 heroes (first slot, 6, etc).

Formations of 5 (no subs) are formed randomly based on whoever on your team is in that camp. (formations can comprise of heroes from several different people). If there were say, 13 allies going into a fight: it would split into 3 teams of 5, 5, and 3.

You move 2 heroes at once, or 1 hero twice. (if you skip a city, you do not fight in that city)

Attackers start at A, and defenders start at G.
Attackers must hold 4 camps(not including D) to win. e.g. A, B, C, E would be most common.

Durability rules are applied to each hero, not person.
.......................................

So basically, you coordinate with your guildmates to make teams of 5 adams or w/e is good...but those might lose durability fast though. Trying to hit A or G means fighting a lot of people, but it also means they won't have coordinated teams (random).

What I like about this is, it doesn't take too many turns to turn things around. Might not work, but need help identifying what's wrong with it.