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Thread: [Suggestion] Replace Guild Wars

  1. #21
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Herby View Post
    I agree with what Joker has said.


    With no guild wars, the top coiners don't have a reason for their tenure in a guild to be secure.

    The host and VHs will wield too much power, since the guild will have all their buffs with no need to defend them.

    Alts will only multiply, moreso than they are now.


    Morgan, you didn't think that part through.

    The guild buffs need to be earned, defended, and possibly lost. Otherwise, there's no reason to try recruiting/maintaining the strong players to your guild anymore.


    I know where you are coming from, since I also played in the earlier servers before.

    Guild wars in servers 1-10 is boring and lifeless. Its just your guild vs your alt guilds from your realm. B-A. done.

    You really should realize that this is not how guild wars is played in the majority of the other servers.
    now thats something i didnt even think about and you have a very strong point there


    Quote Originally Posted by DaBooMan View Post
    Server 1 actually has a realm with alot more activity than most of the server wide GW, Please have the facts to hand before you think you know best.
    GW should be replaced, but with a more up to date version.
    Things are getting Dated, Just waiting on the Devs i suppose.
    replacing GW with a more up to date version is fine and i would second that, but they are talking about dropping it entirely and base guild buffs on guild level.
    i am strategist by heart and strategy is what i think GW is currently lacking. right now we have 3 basic strategies:
    1) B to A and power thru it
    2) jump the enemy
    3) hole up at D and let them come
    thats rather boring for a strategist and i would apreciate some major improvements. long story, sorry. my condensed point would be to let GW stay as a daily event with city buffs and all, but make it more insteresting. (with interesting i DONT say it should be modified to make it more easy for weaker guilds)
    Quote Originally Posted by Dawnseeker View Post
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    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
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  2. #22
    We should have guild level bonues imo. And make it something other than 1 more additional chance at a guild chest per day. Right now it feels like leveling a guild isn't worth it, unless you are able to control cities. That said, I don't think we need to get rid of guild wars to make leveling up a guild more meaningful.

  3. #23
    Quote Originally Posted by kaisim_2492829 View Post
    replacing GW with a more up to date version is fine and i would second that, but they are talking about dropping it entirely and base guild buffs on guild level.
    i am strategist by heart and strategy is what i think GW is currently lacking. right now we have 3 basic strategies:
    1) B to A and power thru it
    2) jump the enemy
    3) hole up at D and let them come
    thats rather boring for a strategist and i would apreciate some major improvements. long story, sorry. my condensed point would be to let GW stay as a daily event with city buffs and all, but make it more insteresting. (with interesting i DONT say it should be modified to make it more easy for weaker guilds)
    There's a combination of those strategies, have one group take down their durability and rest hold D. I agree there isn't too much to it, but I still haven't figured it all out since it seems even when I win my fights, it's a bad thing. GW still requires the most strategy than any other part of the game imo.

    Here's my on-the-spot idea for more interesting:

    Heroes move independently.
    If you unlocked your second slot, you can control 7 heroes (first slot, 6, etc).

    Formations of 5 (no subs) are formed randomly based on whoever on your team is in that camp. (formations can comprise of heroes from several different people). If there were say, 13 allies going into a fight: it would split into 3 teams of 5, 5, and 3.

    You move 2 heroes at once, or 1 hero twice. (if you skip a city, you do not fight in that city)

    Attackers start at A, and defenders start at G.
    Attackers must hold 4 camps(not including D) to win. e.g. A, B, C, E would be most common.

    Durability rules are applied to each hero, not person.
    .......................................

    So basically, you coordinate with your guildmates to make teams of 5 adams or w/e is good...but those might lose durability fast though. Trying to hit A or G means fighting a lot of people, but it also means they won't have coordinated teams (random).

    What I like about this is, it doesn't take too many turns to turn things around. Might not work, but need help identifying what's wrong with it.

  4. #24
    Lightbringer ChickenWing's Avatar
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    Guild War is paradoxical in my opinion. It creates the competition we want, but it is also this very competition that is responsible for killing servers and, thus, competition in the end. As such, Guild War is a failure. Adding buffs to guild levels prevents servers from dying because it keeps your opponent healthy. The only problem is that there is no real competition without Guild War. Morgan's idea (which sounds like Matt's) is a good idea because it instills a competition that does not eventually lead to no competition. Guilds would be based on friendship instead of pure power. So yeah, the biggest power wouldn't weigh so much in guilds anymore, although they would be very useful in winning those new games. I think it's a good thing.

  5. #25

    Spot the Alt Guild...

    AltGuildBids.jpg
    Until Alts guilds cannot bid to protect the Uber Guilds cities, you are just wasting our time talking about improvements to GW.

  6. #26
    Ironheart Joker's Avatar
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    Quote Originally Posted by g346007_1906957 View Post
    Yikes... you seem to play with mean people.
    I'm that mean person lol

    Quote Originally Posted by Morgan le Fay View Post
    Why would they boot the top players if they can help their team win an alternative event to GWs? Anyway no host worth their salt would do that, whether they help keep cities or not. Having the best in their guild is a coup. Not to mention they are usually the best contributors.

    I have booted 1 player already cause he was competition and didn't want him to get the buffs. If the buffs are level based I'll boot the whole guild as we are already lvl 7 and I can get more resources farming these players and will be able to do more damage in banish eventually.
    Joker - Europe Servers



    You don't really know GW till you play outside servers 1-10


    Quote Originally Posted by Andy View Post
    Giving a handicam to the players that die in GW will make the smaller guilds more competitive.
    Quote Originally Posted by DrthCaedus View Post
    tokens don't do much anyway.

  7. #27
    Quote Originally Posted by Joker View Post
    I'm that mean person lol




    I have booted 1 player already cause he was competition and didn't want him to get the buffs. If the buffs are level based I'll boot the whole guild as we are already lvl 7 and I can get more resources farming these players and will be able to do more damage in banish eventually.
    yikes... someone's gone power-crazy

  8. #28
    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by perawind_8762856 View Post
    We should have guild level bonues imo. And make it something other than 1 more additional chance at a guild chest per day. Right now it feels like leveling a guild isn't worth it, unless you are able to control cities. That said, I don't think we need to get rid of guild wars to make leveling up a guild more meaningful.
    Yup. It still takes effort to level up a guild. Many other similar games offer bonuses at guild level rather than having to fight over a city everyday. Contributions take teamwork, players gems/coins and therefore it's everyone's.

    Quote Originally Posted by ChickenWing View Post
    Guild War is paradoxical in my opinion. It creates the competition we want, but it is also this very competition that is responsible for killing servers and, thus, competition in the end. As such, Guild War is a failure. Adding buffs to guild levels prevents servers from dying because it keeps your opponent healthy. The only problem is that there is no real competition without Guild War. Morgan's idea (which sounds like Matt's) is a good idea because it instills a competition that does not eventually lead to no competition. Guilds would be based on friendship instead of pure power. So yeah, the biggest power wouldn't weigh so much in guilds anymore, although they would be very useful in winning those new games. I think it's a good thing.

    It is Matt's idea with my spin on it. It's why I'm not claiming it as my own. We still need the competition hence a 'capture the flag' or similar event but get rid of the need for city buffs. It just as you say killing a server barely a month in from it's launch not to mention the reason why server merges aren't working either.

    The concept of GWs is good but it's allowed things to evolve as they are which isn't.


    Quote Originally Posted by Joker View Post
    I have booted 1 player already cause he was competition and didn't want him to get the buffs. If the buffs are level based I'll boot the whole guild as we are already lvl 7 and I can get more resources farming these players and will be able to do more damage in banish eventually.
    If you did that on any of the first 10 servers you'll have a dead guild real quick. The only reason you have one now is the city buffs your guild has so the effect you described earlier in this thread is prevalent already in the cross guild war servers.

    Allow guilds to grow on contribution and level>gives player choice and takes away the power of the host and VHs. You get a host like you, then people can leave and join another guild and still get their buffs.

    Quote Originally Posted by g346007_1906957 View Post
    yikes... someone's gone power-crazy
    Just a bit
    Last edited by Morgan le Fay; 06-09-2014 at 10:56 AM.

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  9. #29
    Ironheart
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    Quote Originally Posted by Herby View Post
    I like guild wars. Most of my server likes guild wars.

    Try playing on a server where guild wars is server-wide, and you'll change your view of things.
    Agreed. Guild wars is fun. One of the few fun things left in the game which is rapidly becoming boring because there is nothing new to do.

  10. #30
    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by jrrtolley_7332441 View Post
    Agreed. Guild wars is fun. One of the few fun things left in the game which is rapidly becoming boring because there is nothing new to do.
    Like me I'm pretty sure you play on the first 10 servers, in this case server 8. Whynot? there is the top guild (kudos to Wild well done) and GWs is over in a matter of 5 minutes so I can't see how you can say it's one of the 'few fun things' left.

    Well we try and turn it into a laugh in my guild but this idea isn't really going to change the status quo too much on 1-10 it's more about keeping the other servers alive.

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