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Thread: [Suggestion] Replace Guild Wars

  1. #31
    Lightbringer Wildflower's Avatar
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    On the topic of GW:

    There are several issues with this event, most already pointed out by previous posters.
    For server 1-10:
    - Most realms no longer have competition.
    - Those that have competition complain about not being able to keep their buffs.
    - It has become a boring way to gain good rewards (much better then Rag for instance).

    For other servers:
    - Alt guilds run rampant, so real players don't get the buffs.
    - When played with real players, there is competition which for some equals fun.
    - The new way of playing has made it more interesting for most.

    I do like GW though. It is an event where most of my members still like to login for, also because of the time it takes place.
    So I do like the thought that the buffs could be attached to the guildlevels, while the event becomes cross realm for the rewards that are still great.
    To counter Jokers argument, investments should be attached to the personal account and will be taken from the guild when you either leave or are booted.
    This would mean that if you drop a high invester, the guildfund would drop equal to the amount he/she invested.

    Would it be possible for all guilds to fight each other? Maybe some would be teamed up randomly against others? Maybe there will be multiple starting cities and one end point?
    (Maybe that last bit is capture the flag, no idea what it entails really )

    On a new guild event:

    I really like this idea very much.
    I would love to see a cross realm event for guilds, but this would really put those active guilds at an advantage and those with less active guilds would suffer for it.
    Yay for our guild, but in the right perspective that does not seem to fair either unless there is a way to counter it.
    Some games offer an event where all the players are at maxed out level with maxed out gear. Perhaps this would be a nice way to create a fair and equal battle to do with the guilds.
    To not make it too complicated only the Main hero would be in.
    Or do it the other way around, strip all the power down, no stars, no saints, level 1 with a pick of team.

    Another way of making a guild event is a boss fight, but that would again put highly active guilds at an advantage.
    Personally I think they deserve the reward for doing the effort, but I am sure not all will agree.
    However this could also lead to more integrated guilds, which could be interesting.

    On Alt accounts:

    There is no way to keep your guild alt free at this time.
    There is no way to keep the game alt free either.
    Tynon has chosen to not exclude similar Ip adresses to enter the game. This choice should be looked at in my opinion, but I am not sure they will .
    To be honest I am not sure how many people will be disadvantaged when only 1 account can be registered per IP adress.
    I feel most are alt accounts already saying that their mother, father, brother, son is also playing.
    Doing it now though will also mean the population of the servers will drop even more...

    However, I think it would suit us all best if we find a way to work with that fact, instead of wanting a change there.
    So maybe it is interesting to find solutions that will work for GW so that alt guilds can no longer outbid real playing guilds.
    Maybe there should be more cities on higher levels instead of lower levels?
    Maybe there should be a maximum number of guilds per realm?
    Maybe it shouldn't be possible for the same IP adresses to fight eachother?

    On Banish:
    I feel the Banish events should now be server wide with a higher cap.



    Yaikes, long post...Thanks if you read it all the way through .
    Last edited by Wildflower; 06-09-2014 at 01:44 PM.

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  2. #32
    Well Let me say this crazy idea, which will probably get scorned, then someone else will repost it in a few months and people will think its brilliant.

    The population of active players on servers 1-10 is extremely HIGH compared to other servers. We have 30-60 active players per realm in a top guild.

    SO if we switched to 11+ GWF it could very possibly destroy the servers. Especially given we are close to what appears end game and theres not much hope of alot of new content any time soon.

    Now there are 2 servers per time zone in 1-10

    So lets do something really crazy

    merge the 2 servers in teh same time zone and then split them into 5 servers

    SO forest realm of servers 1 and 6 would be one server
    dark realm of 5 and 10 would be one server etc etc etc

    Then make it 11+ gwf on those new servers
    and new servers would have only 3 realms

    Give us a week to reorganize into the realms we want to be in.
    give us a free realm change prior to merge and after merge

    Could spice things up a bit and potentially add even more competition in cwf

  3. #33
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Morgan le Fay View Post
    Yup. It still takes effort to level up a guild. Many other similar games offer bonuses at guild level rather than having to fight over a city everyday. Contributions take teamwork, players gems/coins and therefore it's everyone's.
    i am sorry but i still fail to see how it takes effort to level up a guild, other than everyone doing dailies and investing gems... which is by coincidence exactly what guilds do that are built with alts.
    Quote Originally Posted by Morgan le Fay View Post
    If you did that on any of the first 10 servers you'll have a dead guild real quick. The only reason you have one now is the city buffs your guild has so the effect you described earlier in this thread is prevalent already in the cross guild war servers.
    but that is exactly his point. if you base the guild buffs on the guild level then he doesnt need an active guild, once its leveld up to the point where he needs it, he would be better off farming the others other than giving them shelter.

    Quote Originally Posted by Wildflower View Post
    [...]I do like GW though. It is an event where most of my members still like to login for, also because of the time it takes place.
    So I do like the thought that the buffs could be attached to the guildlevels, while the event becomes cross realm for the rewards that are still great.
    To counter Jokers argument, investments should be attached to the personal account and will be taken from the guild when you either leave or are booted.
    This would mean that if you drop a high invester, the guildfund would drop equal to the amount he/she invested.

    Would it be possible for all guilds to fight each other? Maybe some would be teamed up randomly against others? Maybe there will be multiple starting cities and one end point?[...]
    this is interesting in many ways, but i dont like the idea that if someone gets into a drama he could threaten to leave the guild and all players would be affected. all worked for it helped each other, "invested time, blood and tears" as the saying goes, so all should benefit. this is a prime example for what happens when you touch a running system and change things up that are working just fine: you find something alternative, discover problems with it then generate new issues based on the "solution" and find a new solution to fix the new problems.

    i would also like to comment on your suggestion to have a server wide guild event:
    we could do that on top of the already existing GW and i would love to be able to form alliances with other guilds and they would fight together then.
    Last edited by Morgan le Fay; 06-09-2014 at 04:43 PM. Reason: Double post
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  4. #34
    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by kaisim_2492829 View Post
    i am sorry but i still fail to see how it takes effort to level up a guild, other than everyone doing dailies and investing gems... which is by coincidence exactly what guilds do that are built with alts.
    It does take effort and some will even invest gems. No one gets to level 8 overnight it takes about 6 months at the quickest. Think about it.

    Quote Originally Posted by kaisim_2492829 View Post
    but that is exactly his point. if you base the guild buffs on the guild level then he doesnt need an active guild, once its leveld up to the point where he needs it, he would be better off farming the others other than giving them shelter.
    So say Tynon increase the levels and therefore the buffs, what will he do then? He'll probably have his butt farmed off by every other player who can best him on the server just for being a pest and probably end up being the one looking for shelter lol. What you give you get in return.

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  5. #35
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Morgan le Fay View Post
    It does take effort and some will even invest gems. No one gets to level 8 overnight it takes about 6 months at the quickest. Think about it.



    So say Tynon increase the levels and therefore the buffs, what will he do then? He'll probably have his butt farmed off by every other player who can best him on the server just for being a pest and probably end up being the one looking for shelter lol. What you give you get in return.
    you are still failing to see his point
    lets make another example to explain jokers concern:
    our guild where i am leader at is level 6 (highest other guild is 5). my power is double the power of the 2nd rank who is in my guild and i do 60% damage in banish with 60% buff (so my guild mates get more i would buff less but then we dont kill it in time). so, if we would do your system that you are suggesting and attach the guild buffs to the guild level, what would prevent me of kicking the entire guild (except a few lowbies for sailing) and start farming the entire server? (keeping in mind that if they join other guilds where they get +150% coins, it would help me by giving me more to farm)

    for that very same reason wildflower is suggesting to handle it different, but again, why try to find solutions for problems caused by solutions to a faulty system?
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  6. #36
    Well given the current system the only thing you really need your guild for in this game is GWF to get the buffs and to sail. So yes there needs to be meaning to have a powerful guild. We need something to fight over. The problem is some of those buffs just overpower a guild when they hold all or most cities, therefore competition dies.

    Attaching the current buffs to your guild level increases competition on the server, but makes having a guild meaningless, because if you start from day 1 of server you could easily get your guild level up with yourself a few part timers and alts.

    On some servers GWF is meaningful and people like playing on a server where the buffs are not guaranteed.

    On other servers we have 1 guild holding all cities

    SO to make a change that effects all servers in different ways is not the answer.

    However adding more guild events is a good idea where coins/creds/rep are the reward only
    Adding a buff to guild level would be nice. Perhaps cut all current buffs in half - the city gives half the buff, the level gives the other half - May work or some servers - may not work on all

  7. #37
    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by kaisim_2492829 View Post
    you are still failing to see his point
    lets make another example to explain jokers concern:
    our guild where i am leader at is level 6 (highest other guild is 5). my power is double the power of the 2nd rank who is in my guild and i do 60% damage in banish with 60% buff (so my guild mates get more i would buff less but then we dont kill it in time). so, if we would do your system that you are suggesting and attach the guild buffs to the guild level, what would prevent me of kicking the entire guild (except a few lowbies for sailing) and start farming the entire server? (keeping in mind that if they join other guilds where they get +150% coins, it would help me by giving me more to farm)

    for that very same reason wildflower is suggesting to handle it different, but again, why try to find solutions for problems caused by solutions to a faulty system?
    On servers 1-10 we have (mostly) 5 guilds in different realms who hold the all the buffs and I gotta say there is no competition either, so having the biggest players doesn't really affect them in GWs. So what you are describing isn't happening on those servers, given they are the ballpark for this idea. I have bigger players in my guild, so do the other 4 realms and no one kicks them out for being the strongest in Banish. I know for sure that doesn't happen in server 1 too and look at the activity there.

    The strongest guy in my guild could easily own Banish himself, as could Maynon and Garg. Without the problems of GWs we all get along reasonably well. Yes there is the occasional bit of server drama but it makes for a much more settled playing environment. Players who feel they could do better in another realm with say Banish, move there.

    There are some things in this game that needs addressing and this GW is one of them. Mergers are failing because of it and brand new servers quickly drop off because it. People often want change and many more want to keep the status quo since it suits them. If you want an active server and a much more competitive guild event something has change. Those of us who are wise enough know it's Guild Wars.

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  8. #38
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Morgan le Fay View Post
    On servers 1-10 we have (mostly) 5 guilds in different realms who hold the all the buffs and I gotta say there is no competition either, so having the biggest players doesn't really affect them in GWs. So what you are describing isn't happening on those servers, given they are the ballpark for this idea. I have bigger players in my guild, so do the other 4 realms and no one kicks them out for being the strongest in Banish. I know for sure that doesn't happen in server 1 too and look at the activity there.

    The strongest guy in my guild could easily own Banish himself, as could Maynon and Garg. Without the problems of GWs we all get along reasonably well. Yes there is the occasional bit of server drama but it makes for a much more settled playing environment. Players who feel they could do better in another realm with say Banish, move there.

    There are some things in this game that needs addressing and this GW is one of them. Mergers are failing because of it and brand new servers quickly drop off because it. People often want change and many more want to keep the status quo since it suits them. If you want an active server and a much more competitive guild event something has change. Those of us who are wise enough know it's Guild Wars.
    so your point is based on by ignoring the fact that it wouldnt work for the other 120 servers? i wonder if players like riot agree with you on that lol and i for sure dont. the servers 1-10 are special and we all know that, they also have their own GW in each realm, so if you are telling me you dont have those problems and they would be "unique to the majority 120 servers" *cough* then i say go ahead and suggest to have for all the other 360 realms have their own GW just as you do on server 1-10. also i was unser the impression joker is on one of the first 10 servers as you are. oh and btw, IF players like exec would have all guild buffs attached to their own guild, what makes you think they dont go ahead and do their own thing in their own mini guild after dismissing the other members?

    when you say "There are some things in this game that needs addressing and this GW is one of them." i couldnt agree more, but you closed one of my past posts because you disagreed with that. i am glad to finally see you on the bandwagon and stopped working against change. however, i dont agree with what you are suggesting and i think its got major flaws and will be a great foundation for major players separating from their current guilds and causing servers to destruct even more. i can see in my guild that many players log on for dailies, sometimes 15-30min only, cant even make it to banishes because they are busy at work and not allowed to play tynon on the company computers. i also see those same players log in after work, some late for ragna but most make it for GW. we have in our guild up to 25 active players signing up for GW, i would guess the average for players at banishes 12'ish but for GW we usually have 20 online (and that is huge, making GW the most participated daily event on our server).
    also, i agree there needs to be something done to make GW more attractive and fun but i disagree in removing GW entirely.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  9. #39
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by Morgan le Fay View Post
    There are some things in this game that needs addressing and this GW is one of them. Mergers are failing because of it and brand new servers quickly drop off because it. People often want change and many more want to keep the status quo since it suits them. If you want an active server and a much more competitive guild event something has change. Those of us who are wise enough know it's Guild Wars.
    Guild War is definitely a problem. I think most people who post here understand how it kills servers. Joker's point, however, is a good one. Why keep big players in your guild once you don't need them if they harm your progress in banish? Kicking them out is, in a very utilitarian thinking, the best solution in order to do well in the game. Wildflower nevertheless points out that contribution could follow a player, thereby preventing the kicking out big investors, who usually are big players.

    We need to keep our objective in mind, which is to prevent servers from dying while keeping the competition alive. The current change that is proposed does have its own flaws, some we can't probably imagine. It would change the game dynamics and power relations in a very important manner. Alliances wouldn't be born from a need to gather big powers together; they would be born from friendship. Most importantly, competition would be very alive, as anyone could have the buffs. The game would change in a very important manner, but it would be very lively. We just need an event that creates the need for people to fight together, but not necessarily to fight alongside the bigger players (otherwise we'll still have ubber guilds). The ubber players aren't the problem, but the ubber players playing alongside other ubber players IS the problem. There has to be an incentive to make them fight one another.

  10. #40
    Forum Moderator Morgan le Fay's Avatar
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    @Kasim no Joker is in one of the later servers. And your previous threads got closed because of the overriding negativity emancipating from them. Don't confuse suggestion threads with bad forum etiquette.

    @Chickenwing no suggestion will ever not have flaws. Many of our larger players have joined our guild along the way and we have forged good friendships. It's not that difficult if you create a friendly atmosphere. I think Joker's point has been completely overblown, good guilds/alliances stick together especially if given enough incentive.

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