Great point. Currently, cities provide checks and balances to prevent kicking.
That leaves two solutions to the present problem of servers dying.
1) Add more cities, so that more than 1 guild can control a fair amount of cities. If there were 20 cities, say, 6 rep, 6 gold, and 2 of each of the level 5,6,7 & 8 cities. Then there would be a lot more cities to hold and it would be harder for one guild to dominate considering the heavy boost against them if they try to control 15 cities (this is an example).
or 2) Retain guild wars as is, and add guild level bonuses like
5% rep & 5% gold/credits gained per guild level. This makes it so that leveling up a guild is meaningful even if you don't have cities.




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