Quote Originally Posted by kaisim_2492829 View Post
you are still failing to see his point
lets make another example to explain jokers concern:
our guild where i am leader at is level 6 (highest other guild is 5). my power is double the power of the 2nd rank who is in my guild and i do 60% damage in banish with 60% buff (so my guild mates get more i would buff less but then we dont kill it in time). so, if we would do your system that you are suggesting and attach the guild buffs to the guild level, what would prevent me of kicking the entire guild (except a few lowbies for sailing) and start farming the entire server? (keeping in mind that if they join other guilds where they get +150% coins, it would help me by giving me more to farm)
Great point. Currently, cities provide checks and balances to prevent kicking.

That leaves two solutions to the present problem of servers dying.

1) Add more cities, so that more than 1 guild can control a fair amount of cities. If there were 20 cities, say, 6 rep, 6 gold, and 2 of each of the level 5,6,7 & 8 cities. Then there would be a lot more cities to hold and it would be harder for one guild to dominate considering the heavy boost against them if they try to control 15 cities (this is an example).
or 2) Retain guild wars as is, and add guild level bonuses like
5% rep & 5% gold/credits gained per guild level. This makes it so that leveling up a guild is meaningful even if you don't have cities.