+1 to the original post![]()
Same here i like morgan's suggestion.
Crimson-Server 41 Darkness of Tartarus
I agree with what Joker has said.
With no guild wars, the top coiners don't have a reason for their tenure in a guild to be secure.
The host and VHs will wield too much power, since the guild will have all their buffs with no need to defend them.
Alts will only multiply, moreso than they are now.
Morgan, you didn't think that part through.
The guild buffs need to be earned, defended, and possibly lost. Otherwise, there's no reason to try recruiting/maintaining the strong players to your guild anymore.
I know where you are coming from, since I also played in the earlier servers before.
Guild wars in servers 1-10 is boring and lifeless. Its just your guild vs your alt guilds from your realm. B-A. done.
You really should realize that this is not how guild wars is played in the majority of the other servers.
Last edited by Herby; 06-09-2014 at 12:44 AM.
What I Speak is the Truth...
What YOU delete must hurt you
now thats something i didnt even think about and you have a very strong point there
replacing GW with a more up to date version is fine and i would second that, but they are talking about dropping it entirely and base guild buffs on guild level.
i am strategist by heart and strategy is what i think GW is currently lacking. right now we have 3 basic strategies:
1) B to A and power thru it
2) jump the enemy
3) hole up at D and let them come
thats rather boring for a strategist and i would apreciate some major improvements. long story, sorry. my condensed point would be to let GW stay as a daily event with city buffs and all, but make it more insteresting. (with interesting i DONT say it should be modified to make it more easy for weaker guilds)
There's a combination of those strategies, have one group take down their durability and rest hold D. I agree there isn't too much to it, but I still haven't figured it all out since it seems even when I win my fights, it's a bad thing. GW still requires the most strategy than any other part of the game imo.
Here's my on-the-spot idea for more interesting:
Heroes move independently.
If you unlocked your second slot, you can control 7 heroes (first slot, 6, etc).
Formations of 5 (no subs) are formed randomly based on whoever on your team is in that camp. (formations can comprise of heroes from several different people). If there were say, 13 allies going into a fight: it would split into 3 teams of 5, 5, and 3.
You move 2 heroes at once, or 1 hero twice. (if you skip a city, you do not fight in that city)
Attackers start at A, and defenders start at G.
Attackers must hold 4 camps(not including D) to win. e.g. A, B, C, E would be most common.
Durability rules are applied to each hero, not person.
.......................................
So basically, you coordinate with your guildmates to make teams of 5 adams or w/e is good...but those might lose durability fast though. Trying to hit A or G means fighting a lot of people, but it also means they won't have coordinated teams (random).
What I like about this is, it doesn't take too many turns to turn things around. Might not work, but need help identifying what's wrong with it.
How would it create more alts than there is now? Apart from being feeders and maps there would be no other use for them. The need for them in GWs have been taken out of the equation. Unless you are prepared to coin up you alts too, it'll be a long time before they acquire the better buffs anyway. Level 5 will take some doing if it's alts only.
Servers 1-10 for the most part really don't have to work at keeping cities but do any of the hosts and VHs wield unnecessary force? No. Are any of the big players kicked so the host can feel better about their egos? No. There is some movement due to gaining more in Banish but that's squarely on the players themselves. Never once have I ever heard of a player being kicked out of a guild in any game for doing too well.
I have hosted and played in guilds and alliances in many different games. One thing I have noticed that if any host becomes a despot, that team quickly disintegrates. Ironically with the big players leading the mutiny. So trust me Hosts and VHs bullying members won't be a problem.
Forum Moderators are volunteers and are unable to fix in game problems
Thanks for the thread.
What i understand is wants more rewards and fun at GW.
My idea is split GW into Guild Level start from L3 guild
L3 guild
Those L3 guild in server are right to bid 5 cities its call class 3 cities
total of 5 city are to fight between L3 guilds only.
L4 guild
They have class 4 cities which are 5 city given rep: and 3 city for additional income.(fight between L4 guilds only)
L5 guild
They have class 5 cities which are 5 city given rep: 3 city for additional income and 3 guild chest additional..(fight between L5 guilds only)
L6 guild
They have class 6 cities which are 5 city given rep: 3 city for additional income, 3 guild chest additional and 100% pirate rewards..(fight between L6 guilds only)
L7 Guild
They have class 7 cities which are 5 city given rep: 3 city for additional income, 3 guild chest additional, 100% pirate rewards and 1 free laby.(fight between L7 guilds only)
L8 Guild
They have class 7 cities which are 5 city given rep: 3 city for additional income, 3 guild chest additional, 100% pirate rewards, 1 free laby and 150 stam..(fight between L7 guilds only)
so all Level guild will benefit from GW once the Lower level guild they think strong enough to go another level,
they will upgrade and fight with another guild.
so lower level player and lower level guild will still play in the game and they will get city buff.
meanwhile those lower guild can be united and stronger, so some day they can be match for higher class city and guild.
This is just my 2 cent idea whether come true or not it’s up to tynon
Anyway
'Keep going with the suggestions!'
SO KEEP UP THE GOOD WORK
"NEVER DIE TRYING"
LET’S POST IT![]()
Last edited by BLITZBLITZWOLF_4797025; 06-09-2014 at 03:03 AM.
If there are only 1 same level guild in entire server what those players in guild going to do?
GW will having bid everyday if there is no other same level guild in server NPCS will bid (Tynon will bid)
Who are those NPCS?
NPCS 1: Player's Clone who join the GW. so you have to fight against your clone at GW
NPCS 2: multi range power of banesh boss camp A and camp F so guildies need to split team to def from losing cities.
What do you think?
Last edited by BLITZBLITZWOLF_4797025; 06-09-2014 at 03:16 AM.
We should have guild level bonues imo. And make it something other than 1 more additional chance at a guild chest per day. Right now it feels like leveling a guild isn't worth it, unless you are able to control cities. That said, I don't think we need to get rid of guild wars to make leveling up a guild more meaningful.