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Thread: [Suggestion] Replace Guild Wars

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  1. #1
    Lightbringer ChickenWing's Avatar
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    Guild War is paradoxical in my opinion. It creates the competition we want, but it is also this very competition that is responsible for killing servers and, thus, competition in the end. As such, Guild War is a failure. Adding buffs to guild levels prevents servers from dying because it keeps your opponent healthy. The only problem is that there is no real competition without Guild War. Morgan's idea (which sounds like Matt's) is a good idea because it instills a competition that does not eventually lead to no competition. Guilds would be based on friendship instead of pure power. So yeah, the biggest power wouldn't weigh so much in guilds anymore, although they would be very useful in winning those new games. I think it's a good thing.

  2. #2

    Spot the Alt Guild...

    AltGuildBids.jpg
    Until Alts guilds cannot bid to protect the Uber Guilds cities, you are just wasting our time talking about improvements to GW.

  3. #3
    Lightbringer Wildflower's Avatar
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    On the topic of GW:

    There are several issues with this event, most already pointed out by previous posters.
    For server 1-10:
    - Most realms no longer have competition.
    - Those that have competition complain about not being able to keep their buffs.
    - It has become a boring way to gain good rewards (much better then Rag for instance).

    For other servers:
    - Alt guilds run rampant, so real players don't get the buffs.
    - When played with real players, there is competition which for some equals fun.
    - The new way of playing has made it more interesting for most.

    I do like GW though. It is an event where most of my members still like to login for, also because of the time it takes place.
    So I do like the thought that the buffs could be attached to the guildlevels, while the event becomes cross realm for the rewards that are still great.
    To counter Jokers argument, investments should be attached to the personal account and will be taken from the guild when you either leave or are booted.
    This would mean that if you drop a high invester, the guildfund would drop equal to the amount he/she invested.

    Would it be possible for all guilds to fight each other? Maybe some would be teamed up randomly against others? Maybe there will be multiple starting cities and one end point?
    (Maybe that last bit is capture the flag, no idea what it entails really )

    On a new guild event:

    I really like this idea very much.
    I would love to see a cross realm event for guilds, but this would really put those active guilds at an advantage and those with less active guilds would suffer for it.
    Yay for our guild, but in the right perspective that does not seem to fair either unless there is a way to counter it.
    Some games offer an event where all the players are at maxed out level with maxed out gear. Perhaps this would be a nice way to create a fair and equal battle to do with the guilds.
    To not make it too complicated only the Main hero would be in.
    Or do it the other way around, strip all the power down, no stars, no saints, level 1 with a pick of team.

    Another way of making a guild event is a boss fight, but that would again put highly active guilds at an advantage.
    Personally I think they deserve the reward for doing the effort, but I am sure not all will agree.
    However this could also lead to more integrated guilds, which could be interesting.

    On Alt accounts:

    There is no way to keep your guild alt free at this time.
    There is no way to keep the game alt free either.
    Tynon has chosen to not exclude similar Ip adresses to enter the game. This choice should be looked at in my opinion, but I am not sure they will .
    To be honest I am not sure how many people will be disadvantaged when only 1 account can be registered per IP adress.
    I feel most are alt accounts already saying that their mother, father, brother, son is also playing.
    Doing it now though will also mean the population of the servers will drop even more...

    However, I think it would suit us all best if we find a way to work with that fact, instead of wanting a change there.
    So maybe it is interesting to find solutions that will work for GW so that alt guilds can no longer outbid real playing guilds.
    Maybe there should be more cities on higher levels instead of lower levels?
    Maybe there should be a maximum number of guilds per realm?
    Maybe it shouldn't be possible for the same IP adresses to fight eachother?

    On Banish:
    I feel the Banish events should now be server wide with a higher cap.



    Yaikes, long post...Thanks if you read it all the way through .
    Last edited by Wildflower; 06-09-2014 at 01:44 PM.

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  4. #4
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Morgan le Fay View Post
    Yup. It still takes effort to level up a guild. Many other similar games offer bonuses at guild level rather than having to fight over a city everyday. Contributions take teamwork, players gems/coins and therefore it's everyone's.
    i am sorry but i still fail to see how it takes effort to level up a guild, other than everyone doing dailies and investing gems... which is by coincidence exactly what guilds do that are built with alts.
    Quote Originally Posted by Morgan le Fay View Post
    If you did that on any of the first 10 servers you'll have a dead guild real quick. The only reason you have one now is the city buffs your guild has so the effect you described earlier in this thread is prevalent already in the cross guild war servers.
    but that is exactly his point. if you base the guild buffs on the guild level then he doesnt need an active guild, once its leveld up to the point where he needs it, he would be better off farming the others other than giving them shelter.

    Quote Originally Posted by Wildflower View Post
    [...]I do like GW though. It is an event where most of my members still like to login for, also because of the time it takes place.
    So I do like the thought that the buffs could be attached to the guildlevels, while the event becomes cross realm for the rewards that are still great.
    To counter Jokers argument, investments should be attached to the personal account and will be taken from the guild when you either leave or are booted.
    This would mean that if you drop a high invester, the guildfund would drop equal to the amount he/she invested.

    Would it be possible for all guilds to fight each other? Maybe some would be teamed up randomly against others? Maybe there will be multiple starting cities and one end point?[...]
    this is interesting in many ways, but i dont like the idea that if someone gets into a drama he could threaten to leave the guild and all players would be affected. all worked for it helped each other, "invested time, blood and tears" as the saying goes, so all should benefit. this is a prime example for what happens when you touch a running system and change things up that are working just fine: you find something alternative, discover problems with it then generate new issues based on the "solution" and find a new solution to fix the new problems.

    i would also like to comment on your suggestion to have a server wide guild event:
    we could do that on top of the already existing GW and i would love to be able to form alliances with other guilds and they would fight together then.
    Last edited by Morgan le Fay; 06-09-2014 at 04:43 PM. Reason: Double post
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  5. #5
    Well Let me say this crazy idea, which will probably get scorned, then someone else will repost it in a few months and people will think its brilliant.

    The population of active players on servers 1-10 is extremely HIGH compared to other servers. We have 30-60 active players per realm in a top guild.

    SO if we switched to 11+ GWF it could very possibly destroy the servers. Especially given we are close to what appears end game and theres not much hope of alot of new content any time soon.

    Now there are 2 servers per time zone in 1-10

    So lets do something really crazy

    merge the 2 servers in teh same time zone and then split them into 5 servers

    SO forest realm of servers 1 and 6 would be one server
    dark realm of 5 and 10 would be one server etc etc etc

    Then make it 11+ gwf on those new servers
    and new servers would have only 3 realms

    Give us a week to reorganize into the realms we want to be in.
    give us a free realm change prior to merge and after merge

    Could spice things up a bit and potentially add even more competition in cwf

  6. #6
    Well given the current system the only thing you really need your guild for in this game is GWF to get the buffs and to sail. So yes there needs to be meaning to have a powerful guild. We need something to fight over. The problem is some of those buffs just overpower a guild when they hold all or most cities, therefore competition dies.

    Attaching the current buffs to your guild level increases competition on the server, but makes having a guild meaningless, because if you start from day 1 of server you could easily get your guild level up with yourself a few part timers and alts.

    On some servers GWF is meaningful and people like playing on a server where the buffs are not guaranteed.

    On other servers we have 1 guild holding all cities

    SO to make a change that effects all servers in different ways is not the answer.

    However adding more guild events is a good idea where coins/creds/rep are the reward only
    Adding a buff to guild level would be nice. Perhaps cut all current buffs in half - the city gives half the buff, the level gives the other half - May work or some servers - may not work on all

  7. #7
    Forum Moderator Morgan le Fay's Avatar
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    @Kasim no Joker is in one of the later servers. And your previous threads got closed because of the overriding negativity emancipating from them. Don't confuse suggestion threads with bad forum etiquette.

    @Chickenwing no suggestion will ever not have flaws. Many of our larger players have joined our guild along the way and we have forged good friendships. It's not that difficult if you create a friendly atmosphere. I think Joker's point has been completely overblown, good guilds/alliances stick together especially if given enough incentive.

    Forum Moderators are volunteers and are unable to fix in game problems

  8. #8
    Guardian japerdog50_9329163's Avatar
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    Why not put a cap on the number cities one guild can hold. It would also cause more guilds to pop up because one guild couldn't control all the cities.
    Crimson-Server 41 Darkness of Tartarus

  9. #9
    Why not get rid of the alt guilds and alt toons? Less cheaters and more goodies for all. No changes that you propose will affect anything except make the alts and their alt guilds stronger. Thus screwing over the players one more time.

  10. #10
    Hopebringer Predakon's Avatar
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    Here's an Idea..How about making GW random across realms....Guilds sign up to fight but could end up fighting any guild on that server. I think this will stop a lot of Big guild collusion. For instance Uber Guild from Forest may face off against Uber Guild from Light. so instead of choosing the city you wish to fight for or defend Tynon randomly chooses for you. I think this will also stop bid blocking by these alt guilds.
    I call it like I see it...U may not like it...But that's ur Problem

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