Quote Originally Posted by Yelsha View Post
A lot of players are reaching the cap on talents now.
When the next major update comes out, rather than simply increasing the level cap and/or talent cap, I suggest adding three new talents:

Adroitness: +1 dodge +1 critical per level
Steadiness: +1 block +1 hit per level
Hardiness: +1 resilience +1 break per level

Costwise, these new talents will have the same cooldown as the 3 attack talents (Illuminated Mind, Psychic Amplifier, SOS) does now, and will have DOUBLE the credit cost as Psychic Amplifier and Illuminated Mind do now, making them sigfniciant investments for players that have nearly maxed the other talents already.

What do you guys think?
if anything then it should be dodge/break and resi/crit. however i like the idea of adding new talents (there is also 2 unused boxes in that window...), but in my mind it should be single stats like g3 is suggesting. with that being said, i still think that the old talents should scale differently to make them significant in the first place, because as of now they are not in higher levels. therefore there is no insentive to even open up the 3rd talent queue hence the 4th and so on...
to the disbelievers lets make an example about doing consistant damage on HR bosses and barely failing, lets say 95%, improve your PA or your SOS by 10 levels and you wont even gain 1% to get to 96% or higher. take banishes as example and you have the same situation.
as much as i like the idea of "dual skills", i'd like to see the existing skills working first, since you gain the same at level 100 as you did at level 10 and thats just not right.