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Thread: Talent Expansion Idea

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  1. #1
    Quote Originally Posted by Yelsha View Post
    A lot of players are reaching the cap on talents now.
    When the next major update comes out, rather than simply increasing the level cap and/or talent cap, I suggest adding three new talents:

    Adroitness: +1 dodge +1 critical per level
    Steadiness: +1 block +1 hit per level
    Hardiness: +1 resilience +1 break per level

    Costwise, these new talents will have the same cooldown as the 3 attack talents (Illuminated Mind, Psychic Amplifier, SOS) does now, and will have DOUBLE the credit cost as Psychic Amplifier and Illuminated Mind do now, making them sigfniciant investments for players that have nearly maxed the other talents already.

    What do you guys think?
    Lol level 100 of these = +100 dodge, +100 crit, etc

    You serious? like seriously?

  2. #2
    Lightbringer
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    Quote Originally Posted by Herby View Post
    Lol level 100 of these = +100 dodge, +100 crit, etc

    You serious? like seriously?
    How are bosses going to get harder from here? Eventually people will have maxxed out weapons/spirits, runes, and 2 sets of near maxxed out defensive gear. How do you make it more challenging then? Well, you can increase boss's and minion's hit, crit, dodge, block, etc. Then how do you beat these bosses when runes are maxxed? By going the route of these talents, duh!

    See, even if you say, "oh just increase rune cap," eventually those caps will be reached.

    Also, current maxxes for hit rating and crit are insufficient for fighting 6.25B banish boss effectively.
    People should be able to stun and crit these bosses using max runes and max gear with 1-2 proper saintings, provided they have a good 40-50 levels of these new talents.
    Last edited by Yelsha; 06-16-2014 at 05:20 AM.

  3. #3
    Ironheart
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    Quote Originally Posted by Herby View Post
    Lol level 100 of these = +100 dodge, +100 crit, etc

    You serious? like seriously?
    I thought it was April fools day all over again

  4. #4
    Quote Originally Posted by jrrtolley_7332441 View Post
    I thought it was April fools day all over again
    Same.

    I guess the threadstarter is just being sarcastic about this whole thread.

    Maybe the next suggestion would be a talent that would give gems daily. lol.

  5. #5
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Herby View Post
    Same.

    I guess the threadstarter is just being sarcastic about this whole thread.

    Maybe the next suggestion would be a talent that would give gems daily. lol.
    why? as far as i know there was intentions to add different talents later on or at least to keep it as an option. how do you personally feel about gaining 200'ish HP for your talent increase at level 114 and pay almost 12m credits with an insane cooldown, to then at the end have 4-6 talent queues open because your skills are maxed? so the guys who didnt open his additional talent queues and doesnt level up skills past 80 since the increase is insignificant compare to the level 10 player who is getting the same is looking rather smart. all the OP is doing is making suggestions for something that should have been adjusted a long time ago. there is no need to mock or troll the ones that are trying. if you disagree with the idea, then its fine to say so. maybe you can come up with something better, try us. but until then you shouldnt make him look like a fool.
    i think the talents should be changed to scale in sync with the level of the player. if that results into "too easy gameplay" then only because the new unreleased pretend content isnt hard enough. dont forget that it will not only be one player who gets stronger but everyone else too.
    the only reason for the talents being so low is that they have never been changed or where intended for such high levels as we are now.

    the least developers could have done was to increase the increment after 110 when they increased the level cap.
    Last edited by kaisim_2492829; 06-17-2014 at 02:20 PM.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  6. #6
    Quote Originally Posted by Herby View Post
    Same.

    I guess the threadstarter is just being sarcastic about this whole thread.

    Maybe the next suggestion would be a talent that would give gems daily. lol.
    There's nothing wrong with a large boost in these stats. Between endgame players, these stats cancel out. Monsters need to be scaled up a bit, but we would also need ways to deal with harder monsters in the future.

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