How are bosses going to get harder from here? Eventually people will have maxxed out weapons/spirits, runes, and 2 sets of near maxxed out defensive gear. How do you make it more challenging then? Well, you can increase boss's and minion's hit, crit, dodge, block, etc. Then how do you beat these bosses when runes are maxxed? By going the route of these talents, duh!
See, even if you say, "oh just increase rune cap," eventually those caps will be reached.
Also, current maxxes for hit rating and crit are insufficient for fighting 6.25B banish boss effectively.
People should be able to stun and crit these bosses using max runes and max gear with 1-2 proper saintings, provided they have a good 40-50 levels of these new talents.
Last edited by Yelsha; 06-16-2014 at 05:20 AM.
why? as far as i know there was intentions to add different talents later on or at least to keep it as an option. how do you personally feel about gaining 200'ish HP for your talent increase at level 114 and pay almost 12m credits with an insane cooldown, to then at the end have 4-6 talent queues open because your skills are maxed? so the guys who didnt open his additional talent queues and doesnt level up skills past 80 since the increase is insignificant compare to the level 10 player who is getting the same is looking rather smart. all the OP is doing is making suggestions for something that should have been adjusted a long time ago. there is no need to mock or troll the ones that are trying. if you disagree with the idea, then its fine to say so. maybe you can come up with something better, try us. but until then you shouldnt make him look like a fool.
i think the talents should be changed to scale in sync with the level of the player. if that results into "too easy gameplay" then only because the new unreleased pretend content isnt hard enough. dont forget that it will not only be one player who gets stronger but everyone else too.
the only reason for the talents being so low is that they have never been changed or where intended for such high levels as we are now.
the least developers could have done was to increase the increment after 110 when they increased the level cap.