Quote Originally Posted by trahevony_4745091 View Post
i like the idea, but seeing as only 2 spaces in talent box maybe they should be crit/hit/break and resil/dodge/block - but their "+ value" adds a percentage multiplier not an actual amount. this way the increments could be quite small and it wont be until the talent is at mid to high levels that a real benefit is noticed. i'm thinking maybe 0.5% increase per talent level might be a reasonable amount.
Problem with % bonus is 1) it widens the gap between people who are already at lvl 12 runes and those at lvl 9-11 runes and 2) makes stat (crit hit dodge break dodge res) saintings OP