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Thread: Talent Expansion Idea

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  1. #1
    Lightbringer
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    Quote Originally Posted by trahevony_4745091 View Post
    i like the idea, but seeing as only 2 spaces in talent box maybe they should be crit/hit/break and resil/dodge/block - but their "+ value" adds a percentage multiplier not an actual amount. this way the increments could be quite small and it wont be until the talent is at mid to high levels that a real benefit is noticed. i'm thinking maybe 0.5% increase per talent level might be a reasonable amount.
    Problem with % bonus is 1) it widens the gap between people who are already at lvl 12 runes and those at lvl 9-11 runes and 2) makes stat (crit hit dodge break dodge res) saintings OP

  2. #2
    Quote Originally Posted by Yelsha View Post
    Problem with % bonus is 1) it widens the gap between people who are already at lvl 12 runes and those at lvl 9-11 runes and 2) makes stat (crit hit dodge break dodge res) saintings OP
    gap will widen anyways for those who have their current set of talents maxed out versus a person who is still working their way towards it - person with talents maxed can concentrate on new ones whereas the one who isnt maxed will have to work on existing plus new ones... there is no way to make it fair for all by introducing new talents on an already established server. besides the gap obviously would exist in the first place so it would not be a new experience for those not as advanced as their counterparts. just something new to do in addition to what they are already behind in doing.

    and as for making saintings overpowered... well the % i quoted would obviously need to be looked at in more detail. it might be taht the percentage is somethign like 0.05% - whatever it needs to be to still be balanced in teh grand scheme of things. the idea i believe has merit
    Last edited by trahevony_4745091; 06-16-2014 at 01:23 PM.

  3. #3
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Yelsha View Post
    Problem with % bonus is 1) it widens the gap between people who are already at lvl 12 runes and those at lvl 9-11 runes and 2) makes stat (crit hit dodge break dodge res) saintings OP
    so what? so you are honestly saying that the higher you get, the more you should pay for an equal increment, meaning making it more and more pointless to increase any skill after 70. now you are comparing runes with buffs, the runes INCREASE by higher levels with raising increments. why not make the skills like that?
    also the gap as is is already getting bigger and bigger, its separating the elite from the minions. thats what its all about.
    i ask you: where is the point in playing a game, increasing your level, spending your money and getting more and more penalized on your way up to let newbies and weekend players catch up with you?
    in my mind if you have the credit card to pay for being awesome, then you shall get awesome. in other words, if you have the money to pay for a ferrari then you should get just that and not a red fiat with rally stripes.
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