Anyone want to buy my leader cards for 300 gems a piece?
We can meet in "Trade Zone" I get off work in 2 hours.
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Yep, this is what this forum would be if they would let people trade their stuff.
Make the game more interesting and competitive.
Anyone want to buy my leader cards for 300 gems a piece?
We can meet in "Trade Zone" I get off work in 2 hours.
.
.
.
Yep, this is what this forum would be if they would let people trade their stuff.
Make the game more interesting and competitive.
hell no
what makes this game so enjoyable is that its without all that painfull drama and 95% of the drama is based on trades and butthurt 12 year olds or exploiters who try to "sell" cheap/free stuff to their alt accounts
Even if not trade with other players, sellback should be an option. Mounts for example, once you get your next one, you don't go back - so why not sell back that bear or rhino for the smaller players that are just now getting up to the title they can get one??!! Of course they have been gone since they were made to benefit us!! The bears went the first day, the others all gone now, only 3 per realm is not enough since there is NO way for anyone to EVER get one now. What motivation is it for the poor smaller players?? I don't know, but the Dev's have odd ways of showing they want people to stay and play. And don't give me the "rare" excuse, because to me, since it's tied to title like heroes, you should have an opportunity to get one without spending an obscene amt of gems.
Then there are all the other stuff we collect along the way..
trading will allow people to get more engaged into the game.
there is drama regardless of trading.
creating an economic system is key to longevity.
No the way you describe it. It would only add to the rampant cheating with alts.
Maybe an in-game mechanic were you can trade materials at a 5 to 1 rate? Tynon wins by gaining more than they give and players can trade unwanted materials clogging inventory space to materials they can use immediately.
Blood and gore
on the floor
and me without my spoon
all games have alts. I don't think there is one game where people do not have alts. In WOW I had an alt follow my main to duo instances, Everquest i had a powerful healer alt to heal my main, in Diablo I had alts galore, goes on and on.
Alt is not the issue.
Trading increases the game fun factor and gets players more engaged. It is what can make a game "more addictive".
Having an alt can go both ways so at the end it all balances out.
But being able to trade has more positive than negative.
I'd love to sell my blue stars to people who are struggling and have been struggling for many months.
Sell hard to get plans like relic plans, etc.
Once item is crafted it can become account bound. The possibility is endless on how it can be implemented.
But one thing for sure, there would be a lot of people on the trading forum.![]()
I used to play a game that encouraged alts and had the economic system you are describing. It was great since there was no way to abuse the alts (except some people botting, but that was heavily combatted). There was no huge daily bonuses that made it so alts gave you an advantage earning money; they were just to try a variety of classes and combinations.
I think before any trading idea is implemented, other large changes need to be made. Also with system wide trade, you could start off on a new server with the best gears if you ever wanted to switch servers...
Maybe off topic, But since server merges are no longer ongoing, how about a move to server for X=gems. This would get rid of the stag servers with no players. I could join a server thats thriving and spend my money there with people my power level.. And if you wanna move more than once then double the gems for the move etc.. etc.. Then maybe we could have a server full of coiners and ofcourse everyone else would soon follow (win win for tynon)
Big no to this. I am having enough trouble keeping up and catching up to players who got the half mil rep boost two weeks before I came on. The last thing I want or need are new coiners coming over to my server and taking what little I have by taking over the arena, sinking my sails, setting up guilds and taking our cities. I don't want big players molesting my toons when they are grinding gear. Nope to server switching unless it is to sort us by power and levels.
I assure you, no one will molest your toons
The server hopping allows people to go where they please and this works both ways. You can also go to a less populated server if you so choose to. The freedom to move around has very big benefits such as friends who can co-exist without starting a new character from the beginning and ability to go where help may be needed by a guild leader who dominates a realm with alts and go to other servers to shut up a few irritating people![]()