Quote Originally Posted by Riot View Post
all games have alts. I don't think there is one game where people do not have alts. In WOW I had an alt follow my main to duo instances, Everquest i had a powerful healer alt to heal my main, in Diablo I had alts galore, goes on and on.

Alt is not the issue.

Trading increases the game fun factor and gets players more engaged. It is what can make a game "more addictive".

Having an alt can go both ways so at the end it all balances out.

But being able to trade has more positive than negative.

I'd love to sell my blue stars to people who are struggling and have been struggling for many months.

Sell hard to get plans like relic plans, etc.

Once item is crafted it can become account bound. The possibility is endless on how it can be implemented.

But one thing for sure, there would be a lot of people on the trading forum.
I used to play a game that encouraged alts and had the economic system you are describing. It was great since there was no way to abuse the alts (except some people botting, but that was heavily combatted). There was no huge daily bonuses that made it so alts gave you an advantage earning money; they were just to try a variety of classes and combinations.

I think before any trading idea is implemented, other large changes need to be made. Also with system wide trade, you could start off on a new server with the best gears if you ever wanted to switch servers...