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Thread: Help with Crit

  1. #1
    Guardian service_8572198's Avatar
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    Help with Crit

    Any advice on getting khan to crit more? Hes at 256 and hardly crits
    Also any views on hit rating increasing the chance of a crit?

  2. #2
    Thats pretty much all about Morale and Advantage runes.......

  3. #3
    Forum Moderator Andy's Avatar
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    To get a hero to Crit more you need to raise his Critical stat. That is the only thing that affect Crit. Of course, if you do not hit the other player/monster then you can not crit, so Hit Rating indirectly increases the Crit rate.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  4. #4
    Ironheart jkwongfl_7919855's Avatar
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    If you are facing opponents with high Resilience, then he probably won't crit much. As andy said, nothing you can do except increase crit rating.
    my naga, my naga

  5. #5
    Forum Moderator Andy's Avatar
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    added to the Skill Specific Discussion section of the Heroes Discussion index

  6. #6
    Lightbringer ChickenWing's Avatar
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    Kaisim posted a theory earlier. He believed that hit rating would increase chances of landing critical hits. Has anyone tested this thoroughly?

  7. #7
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by ChickenWing View Post
    Kaisim posted a theory earlier. He believed that hit rating would increase chances of landing critical hits. Has anyone tested this thoroughly?
    i would like to emphasize the word "theory" (*stern look at riot*).
    it was based on observations i did in banishes a while back, that heroes started to crit that never crit before, after i raised the preciseness runes i had. now i think the best example would be my main hero who started to throw crits during banish ways before she got to the "minimum crit rating to crit on banish" as stated by herby (sorry i forgot how much it was, i believe he said 180) and her crit rating was back then like 150'ish or so. now i have all lv 12 attack runes and all other runes either 11 or 12, so it dont matter to me anymore.

    EDIT: i never got a response from anyone willing to test it, so i am guessing either no one cares or they all are as lazy as i am. i know what you are thinking, and no i will not test it, i have tested enough things regarding in-game mechanics. now its someone elses turn
    Last edited by kaisim_2492829; 07-07-2014 at 06:32 AM.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  8. #8
    Guardian
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    Quote Originally Posted by ChickenWing View Post
    Kaisim posted a theory earlier. He believed that hit rating would increase chances of landing critical hits. Has anyone tested this thoroughly?
    in a way ive thought of that. im a logical person, so i would think a higher hit would cause higher dmg and crit. i say that cause a high hit rating could hit you know the enemies face...... how does that not do more dmg or crit? hahaha, but later i thought of it again. hit rating is the chance of hitting the person. what i was thinking of accuracy. hit rating is just hitting the person while accuracy would be how accurate you are of hitting where on the person.

    maybe its just me, but thats my thoughts

  9. #9
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by S.S. Dragon View Post
    in a way ive thought of that. im a logical person, so i would think a higher hit would cause higher dmg and crit. i say that cause a high hit rating could hit you know the enemies face...... how does that not do more dmg or crit? hahaha, but later i thought of it again. hit rating is the chance of hitting the person. what i was thinking of accuracy. hit rating is just hitting the person while accuracy would be how accurate you are of hitting where on the person.

    maybe its just me, but thats my thoughts
    well i have pointed that out in the original post and its NOT about "better chances to hit result into more crits". its about heroes throwing crits more frequent, i made the example of adam who crits on 5 other heros at once more often at once compared to adam who crits on 1-3 heroes with a lower preciseness (still without misses).

    you can find the original thread here and please feel free to respond
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  10. #10
    Apprentice
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    Removed the rune infaliabilty to ur attacking hero instead give theme to a mage in the back to prevent crit often of ur opponent,Never put infaliabilty rune on the front hero ,,, The better things is change it with dextorousness on ur attaking hero in front. Dex is to increase Yellow bar Rapidly skill attack of ur Front hero,,

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