Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 34

Thread: new server

  1. #11
    Quote Originally Posted by PewPewPew_8968702 View Post
    I'm not talking about individual server population. I'm talking about overall total of active Tynon players. Merging some low population may get some people on those servers to spend a little, but won't bring in new players. The overall total number of Tynon players is just too small.
    What baffles my mind is why so many people create thousands of toons on every server only to never play them. On both the servers I play on, there is at least 3000 to 4000 toons just sitting in arena with under 30k power.

    And if CW is any indication, a low power toon I created usually ends up a round 6000-7000 in ranking in CW and that toon usually has 4 or 5 wins. Assuming the absolute bottom of the barrel at 0 wins is around 10000 or so... That means there are 10000 players active enough to sign up for CW. 10000/129 servers = less than 100 players active enough to sign up for CW per server.
    Last edited by perawind_8762856; 07-11-2014 at 04:54 AM.

  2. #12
    Sirius kaisim_2492829's Avatar
    Join Date
    Oct 2013
    Location
    Expunged
    Posts
    2,206
    yes to new game content all the way, but thats not the point here.
    most important would be to merge the servers, i dont care about guilds, look at server pop. merge 3 entire servers into one server in one realm each. start with the most active servers and finish with the smaller ones, three at a time. if the population seems too large, let them even do their own GW like on servers 1-10 in each realm. this maybe not the best solution but on our server for example is like 5 dedicated and committed players, another 20-30 actives that are playing on multiple servers and maybe another 20 (all guesstimates) that play occasionally a few times a week and like 3k accounts generated and dead. i am pretty sure most other servers look like that or worse. we all should agree on that something drastic has to be done and i am pretty sure the server expansion beyond the actual players needs to be blamed. what worked for evony doesnt work here because its a lot less players with a much smaller staff (if any other staff is involved). i am aware they are doing it to generate players and can say "hey look we have 1m players". the biggest problem with this is that maybe half of those 1m players are listed for example on 100 different servers and are playing 2-5 servers at once. so your 1m count then shrivels fast down to maybe 50k and those all dont have to be active.
    dont forget that if they wanted actual counts they would do email verifications and delete accounts that havent been played for 6 months after email verification (this would also solve the alt problem). but they dont, they need the email, real and fakes and the phantom players to show their "large" playerbase and generate revenue with it.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  3. #13
    Quote Originally Posted by PewPewPew_8968702 View Post
    I'm not talking about individual server population. I'm talking about overall total of active Tynon players. Merging some low population may get some people on those servers to spend a little, but won't bring in new players. The overall total number of Tynon players is just too small.
    True the player base is quite small, so why Tynon feels the need to open new servers while the ones that they have now are all failing due to falling numbers is very....unusual.
    That is why I was suggesting merging several servers that have a small number of players with high level guilds.
    Thereby reducing the number of servers operating, meaning more savings for Tynon and some competition among the current players,
    because we are doing as much as the devs working for Tynon, 2/3 of 5/8 of sweet F.A .

    [QUOTE=perawind_8762856;56140]What baffles my mind is why so many people create thousands of toons on every server only to never play them. On both the servers I play on, there is at least 3000 to 4000 toons just sitting in arena with under 30k power.[/QUOTE

    Too true, we only have 5 active guilds but there are 298 guild names, 25 of them actually have more than 1 player, which leaves 20 Alt guilds.
    There are a total of 3905 players on our server, but as I said before possibly 60 fulltime players.
    Hence the reason to merge active servers, with active players.

  4. #14
    Quote Originally Posted by tomhutton8_8265031 View Post
    True the player base is quite small, so why Tynon feels the need to open new servers while the ones that they have now are all failing due to falling numbers is very....unusual.
    That is why I was suggesting merging several servers that have a small number of players with high level guilds.
    Thereby reducing the number of servers operating, meaning more savings for Tynon and some competition among the current players,
    because we are doing as much as the devs working for Tynon, 2/3 of 5/8 of sweet F.A .
    I always thought that opening new servers was a way for old players to start over. They want to hit the top, so they think along the lines of 'this time I know what to do'... and spend money early on to get a head start. This also might explain why so many people ditch the server early on... just testing if it's a server they could win in.

  5. #15
    Forum Moderator Morgan le Fay's Avatar
    Join Date
    May 2013
    Location
    Clarity
    Posts
    2,023
    Quote Originally Posted by PewPewPew_8968702 View Post
    Reality is, there are too few people playing the game. The F2P market is very competitive now, not like it was a few years ago. It's a business decision - do you spend more money on development and marketing when you already know you won't be able to grow the player base enough to matter? Better to cut costs and try to recoup the initial cost of development. It's a reality that we all hate to believe is true, but we know it to be
    Yup this statement for what I know of F2P market is true. Although no one can really know what uCool's real business plan is we can only merely speculate.

    Quote Originally Posted by tomhutton8_8265031 View Post
    Our server has had a merge already, before the merge we had possibly 30 players, after the merge it increased dramatically, which at the time was great. We are now down to approximately 60 fulltime players. Yes we need another merge, preferably to an older server with more stable players.
    Quote Originally Posted by PewPewPew_8968702 View Post
    I'm not talking about individual server population. I'm talking about overall total of active Tynon players. Merging some low population may get some people on those servers to spend a little, but won't bring in new players. The overall total number of Tynon players is just too small.
    Sadly PewPew's statement is probably closest to the truth and why server mergers in the main aren't working. The last set of mergers was approximately 4 months ago and yet we have someone who's server has merged but the player base has already dropped to almost that of their original server.

    None of us can know what the future will bring and all we can do is patiently wait and see.

    Forum Moderators are volunteers and are unable to fix in game problems

  6. #16
    Forum Moderator Andy's Avatar
    Join Date
    Jun 2013
    Location
    Sol
    Posts
    2,885
    Quote Originally Posted by Morgan le Fay View Post
    Yup this statement for what I know of F2P market is true. Although no one can really know what uCool's real business plan is we can only merely speculate.





    Sadly PewPew's statement is probably closest to the truth and why server mergers in the main aren't working. The last set of mergers was approximately 4 months ago and yet we have someone who's server has merged but the player base has already dropped to almost that of their original server.

    None of us can know what the future will bring and all we can do is patiently wait and see.
    Until they solve the Alts issue server mergers or new servers will not work. Alts are at the root of most of the problems with the game.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  7. #17
    Forum Moderator Morgan le Fay's Avatar
    Join Date
    May 2013
    Location
    Clarity
    Posts
    2,023
    Quote Originally Posted by Andy View Post
    Until they solve the Alts issue server mergers or new servers will not work. Alts are at the root of most of the problems with the game.
    It was often the mistake that people blamed alts for the decline of Evony. In a way they did ruin the game but not in the way you think. Yes there are far less players in Evony than there were in it's golden age and whereas alts/bots played a part most of those who left just got bored with the game.

    The difference here in Tynon is that there was a much smaller player base to begin with. Alts will never help but there aren't enough active players either.

    Forum Moderators are volunteers and are unable to fix in game problems

  8. #18
    Forum Moderator Andy's Avatar
    Join Date
    Jun 2013
    Location
    Sol
    Posts
    2,885
    Quote Originally Posted by Morgan le Fay View Post
    It was often the mistake that people blamed alts for the decline of Evony. In a way they did ruin the game but not in the way you think. Yes there are far less players in Evony than there were in it's golden age and whereas alts/bots played a part most of those who left just got bored with the game.

    The difference here in Tynon is that there was a much smaller player base to begin with. Alts will never help but there aren't enough active players either.
    True, and server merges is the way to concentrate the player base, but the first attempt failed miserable because the players with the alts quickly overpowered the other players that then got frustrated and quit. I do have some ideas on how to fix the impact that alts have in the game, but it would mean telling what exploit each change would affect and that is against the forum rules.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  9. #19
    Forum Moderator Morgan le Fay's Avatar
    Join Date
    May 2013
    Location
    Clarity
    Posts
    2,023
    Quote Originally Posted by Andy View Post
    True, and server merges is the way to concentrate the player base, but the first attempt failed miserable because the players with the alts quickly overpowered the other players that then got frustrated and quit. I do have some ideas on how to fix the impact that alts have in the game, but it would mean telling what exploit each change would affect and that is against the forum rules.
    Or its Guild Warfare. Change the Guild Warfare, remove the buffs attached to cities and the problems will be reduced. As soon as a guild becomes dominant the other guilds slowly fade away and kills the server. Low population, bad guild buff/GW system are really why this game hasn't done so well.

    Forum Moderators are volunteers and are unable to fix in game problems

  10. #20
    Lightbringer
    Join Date
    Nov 2013
    Location
    Pheonix
    Posts
    868
    I will most likely be the last player left in the game, too addicted to quit

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •