Seeing an Ada fight without dodge makes me wonder;
When all runes are at lvl 12, do you feel the dodge chance is too low?
I notice that when all precise runes are at lvl 12 a dodge in PVP is rare.
How do you feel about it?
Seeing an Ada fight without dodge makes me wonder;
When all runes are at lvl 12, do you feel the dodge chance is too low?
I notice that when all precise runes are at lvl 12 a dodge in PVP is rare.
How do you feel about it?
~ You are just jealous 'cause the voices only talk to me..~
~ There is a crack in everything, that is where the light comes in~
~<3~
i guess this is where the saintings start to get so important and where tynon will make money from when runes are maxed out and you start removing saints to get the ones you "need" rather...
Sure, but maybe I should change my question to this;
Compared to preciseness, do you feel nimbleness is off balance once maxed out?
~ You are just jealous 'cause the voices only talk to me..~
~ There is a crack in everything, that is where the light comes in~
~<3~
I think Greenly is spot here. One of my friends has a hit rate of 295 (3 +15 hit rate saints) on his Adam. Level 12 nimble has little effect against that.
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Granted we don't know for certain because this type of information isn't shared by the dev team (side note - poke poke - not much is lol) but purely on runes 220 hit vs 180 dodge doesn't seem like it leaves much chance of dodge being a deciding factor in fights at all these days...
As said before, saints play a part, but they do not relate to my question for me.
Not all the heroes have added dodge or precise saints which is where we can see if dodge is valued too little in the overall rolls.
All of my heroes hit Scorns all the time. There is no dodging. He has some saints that add dodge. My hit rate saints are minimal.
I am asking whether Dodge is unbalanced in the game with max runes.
I am asking because I feel that at some point dodges are no longer as frequent as they were and am wondering if others see the same and if they feel it should be better balanced or perhaps feel it is rightly balanced.
Perhaps a dodge is supposed to be this infrequent.
~ You are just jealous 'cause the voices only talk to me..~
~ There is a crack in everything, that is where the light comes in~
~<3~
in that sense i am leaning towards dodge is doing what it should. because it makes your hero not get any damage at all, i think it would be to "over powering" if it were high enough to dodge nearly every attack. i think it is in the same "idea" as maria missing with her healing, it could just be to much. (sorry for not being able to explain any better what i'm thinking, i hope it makes sense.)