Quote Originally Posted by snowwis88_4614539 View Post
Have tried both Pompey, Blood, Lance, you name it with Level 12 vengence with Judgement gear, doesnt matter. His Queen P has such high defense you can't hit it enough
to kill it before it heals. She has near 200k health and getting a hit in for over 30k even with Pompey is a miracle. She can weather a round or two without using her skill attack
and then in one hit she is full health again.
If your Pompey is only causing 30k damage on a target, then its too weak. Nothing can change the outcome except improving your gear and stars and saints.


Quote Originally Posted by snowwis88_4614539 View Post
Herja removes 5 morale, Flavius is star based and her Queen is 18 stars, so you can't remove enough of her morale. Calvin works if he can stay alive long
enough, but even her physical attacks hit like a ton of bricks. Not to mention her Crit rate and yes I have level 12 Reliablity, Nimbleness, and Resistance, doesn't matter.
Flavius and Herja, if Flavius has less than or equal the amount of stars of a target, will make a Judgement Set target lose its skill attack for one turn.
Level 12 reliability plus one or two +15 resilience saints will make your hero very hard to crit.


Quote Originally Posted by snowwis88_4614539 View Post
Using a tank in front (Saffron, Ahmose) doesn't slow her down. She gets 100% drain and you can't damage her enough to make up for it. Also the remaining
heroes are unable to power her down in time to make this useful.
Queen Penth drains the amount of damage she inflicts. If you use saffron or ahmose's skill, Penth will only drain 1/2-1/3 her normal damage.


Quote Originally Posted by snowwis88_4614539 View Post
These do work on occasion, but it is not consistent and it needs to happen at least 2 rounds to have a chance. Her Resilence is at 225. She can
weather at least one round without a skill attack due to her high defense. You can get her down to 1 health point and the second she has a skill
attack she is completely full again.
What does Resilience have to do with Stun Rate? Resilience affects the defense vs critical hits.
You need to have Preciseness level 12 on your mages to make them hit and stun well.


Quote Originally Posted by snowwis88_4614539 View Post
Yes that would normally be the plan but he just goes from B-A first round and wipes out 20 people sitting in A, game over. Mind you those 20 people are not low powers.
He can basically solo on Defense and the rest of their guild goes on Offense in another GW.
Then put 40 people in. Once your enemy kills 33 people, the durability will become 1.


Quote Originally Posted by snowwis88_4614539 View Post
He is not smarter then me, he has exploited a bad game design and is taking advantage of it.
Also all of you suggestions require me to totally change my form that leaves me completely useless against all
the normal players just to offset this one oddball. I have played this game for a long time Herby, I am not a noob.
I appreciate your advice, but until you have encountered someone like this I don't think you completely understand.
I welcome a good opponent but this is just wrong.
The fact that he thought of his technique and you didn't, shows that he's smart.

And the fact that we've given you techniques to use, and you just refute all of them, shows that you are...