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Thread: New Patch Notes, Please. [Wish List]

  1. #21
    Ironheart Legolas Bow of Athena's Avatar
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    Quote Originally Posted by c5g6p6_2235711 View Post
    --ADDED: Level cap increased to 120
    --CHANGE: Levels after 115 will jump in needed experience, taking roughly 5 times longer to level up
    --ADDED: Experience after level 120 will be banked and used as the cap increases
    --ADDED: Runes may be enhanced, allowing them to be levelled up to 15 (in the usual way)
    --NEW ITEM: Runic Key. Use on an existing level 12 rune to enhance the rune, allowing it to be levelled past level 12.
    --Runic keys may be won from the casino, from the Advanced Runekeeper, purchased with gems (at VIP2), or purchased with CWF tickets
    --ADDED: Level 120 rewards will include a free runic key

    --FIX: Spirits granted in the Tavern will now scale properly after level 100
    --FIX: Credit stakes in the Arena will now scale properly with level
    --CHANGE: Hero count increased from 12 to 15 active heroes
    --CHANGE: Talent cap will now be TWICE your level (blacksmith remains the same)
    --CHANGE: Treasure Chests in the casino will now have a small chance of dropping level 3-4 chips
    --CHANGE: Mid-Week Madness will now discount buying casino chips by 50%.
    --CHANGE: VIP6 and VIP7 rewards changed to include a Runic Key each; those already VIP6/7 will be given their keys when the patch goes live
    --FIX: Invalid or old replays in Heroic Realm have been cleaned up
    --FIX: Multiple replays in Heroic Duels will not be added: only one replay per player may be scored, the lowest being added
    --CHANGE: VIP7 players and higher are able to purchase Leader Cards from the Tavern for 5000 spirits each
    --CHANGE: First two floors of Heaven Palace have been severely reduced in power to allow new players on older servers to collect some points

    --Ruby Stonefield has reduced his prices and increased the variety of his store. Check it out!
    --Buros Hunter will now be willing to purchase unwanted mounts for 50% of their original cost
    --Freya will now offer information about Guild Wars and other guild-related topics, geared towards getting new players set up in a guild
    --NEW QUESTS: The first half of the Sirius-boss quests are released
    --NEW BOSS: The second Sirius boss will be unlocked in HR, offering Sirius Sword and Sirius Chest plans
    --NEW SAINTING LEVEL: Ascended. Upon reaching Seraph V, you may choose to ascend your hero. Speak to Tanis Kingsley for more info!
    --Ascention will return your hero to Mortal status, removing all current saints. 15% of the sainting stats will be permanently added to the hero's base stats.
    --NEW GUILD TECH: Suave. Greatly increase rewards granted by the Noble Lady, including a chance to get goodies other than credits!
    --NEW LOYALTY PROGRAM: Completing the Assistant every day for a week will grant additional rewards
    --NEW SKILL SCROLL: Static Strike - a magical attack that scales with skill damage instead of magic damage
    --UPDATED CITY: In addition to the current bonus, KOLETON will now allow a guild to place a bet on two different cities each day.

    --NEW MISSION: Maria seeks holy soldiers! Impress her by gaining points in Heaven Palace each week to purchase exclusive rewards!
    --MARIA's REWARDS: Every statue beat by the player awards 1 point; speak to Maria to see your total points!
    --MARIA'S REWARDS: 300 points buys entrance to the Crusade, Tynon's first MONTHLY CROSS-SERVER banish event with enhanced rewards
    --MARIA'S REWARDS: 500 points unlocks level 11 in Heaven's Palace permanently
    --MARIA'S REWARDS: 1000 points unlocks level 12 in Heaven's Palace permanently
    --MARIA'S REWARDS: 1250 points unlocks the Sanctuary, an upgrade to the Bank granting 8 additional slots as well as the ability to store coins/credits
    --MARIA'S REWARDS: 5000 points unlocks the title Crusader, granting permanent free access to all Crusades as well as a visual update of their hero
    --MARIA'S REWARDS: Other rewards to come!

    --BANISH: Round cap reduced to 25 (other round caps are not effected)
    --BANISH: Rewards cap removed
    --BANISH: 6.25B and 31.25B bosses are now working properly
    --BANISH: Last Hit rewards will now scale with boss health
    --BANISH: Last Hit phase will take longer overall, now scaling with boss health

    --RAGNAROK: Reputation rewards greatly increased
    --RAGNAROK: Rank 4-10 will be granted a random blue card
    --RAGNAROK: Rank 2-3 will be granded a random purple card
    --RAGNAROK: Rank 1 will be granted a random gold card, with a small chance of it being a leader card

    --GUILD WARS: Substitutes will now work as intended after slain units are healed
    --GUILD WARS: Defenders will now only be able to garrison in D and G camps.
    --GUILD WARS: D Camp now healing as intended (ONLY heal living units; dead units will not be brought back to life in D camp)
    --GUILD WARS: In large battles, pairs of combatants will be less random and be matched more based on power
    --GUILD WARS: D Camp will now restore 3 durability per turn

    --Scroll Fragments may now be purchased with CWF tickets for 25000 tickets each
    --Runic Keys may now be purchased with CWF tickets for 50000 tickets each

    --NEW SPECIAL OFFERS: Get the jump on upgrading your runes past 12 with these new special offers, some of which include RUNIC KEYS
    --Rune Apprentice: $9.99 includes 5 Summon Advanced Runekeeper tokens
    --Rune Conjurer: $29.99 includes 5 Summon Advanced Runekeeper tokens and 1 RUNIC KEY
    --Rune Master: $99.99 includes 15 Summon Advanced Runekeeper tokens and 5 RUNIC KEYS

    --TWO NEW HEROIC DUEL CHAMPIONS

    Napoleon (power 6,147,291,603)
    Talents: PhySkill 20%
    Skill: Musket Shot - Deal massive damage to a target, ignoring 50% of their defences.
    Critical: 00 Hit Rating: 00 Break: 00 Resilience: 40 Dodge: 00 Block: 00

    Attila the Hun (power 10,889,642,792)
    Talents: Dodge 30%
    Skill: Distract - A devastating attack that decreases morale. Continuous.
    Critical: 00 Hit Rating: 20 Break: 00 Resilience: 00 Dodge: 20 Block: 00

    --NEW MOUNT: GIANT SPIDER. Only 1 per realm, so act quick!




    Please give me my spider

    --BANISH: 6.25B and 31.25B bosses are now working properly

    This alone will take them 6 months to 2 years..... E for effort though.
    "Boomshakalaka!"

  2. #22
    Lightbringer
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    Quote Originally Posted by Legolas Bow of Athena View Post
    --BANISH: 6.25B and 31.25B bosses are now working properly

    This alone will take them 6 months to 2 years..... E for effort though.
    Damn!!!
    When I read this I thought it was legitly working.. keeping fingers crossed

  3. #23
    Ironheart Legolas Bow of Athena's Avatar
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    my suggestions for what the game needs, whether they have already been suggested or not I think would make great improvements

    Critical updates needed.......

    Baal and Cerb
    6.25 and above need to be fixed where you are given proper rewards, hp does not jump around and go into the negatives
    Reason - guilds earned their way to fight high powered bosses, rewards need to properly reflect damage done.

    Fair
    the ratio for coins to credits and credits to coins need a 0 added to take them from 100k to 1 million etc.
    Reason - out of date, numbers have not been raised since beta

    Ragnarok
    Credits and rep need to be adjusted.
    Reason - It costs more to boost than you win in credits after finishing in the top 5. Fun event, but rewards need adjustment.

    Jeweller Ruby Stonefield
    Change this to coins instead of gems to purchase low level chips and maybe add a cooldown or limit to amount you can purchase.
    Reason - I'm 300 million power, I started in beta, and I have never once purchased a single item from her, nor do I think anyone else has. (on a side note, she looks awesome).

    Runes
    Raised to level 13, experience needed should be level 12 rune plus level 12 rune.
    Reason - Many people have level 12 runes.

    Noble lady (not a majorly needed update just would be nice)
    This isn't too bad but I would like to see more credits obtained from her. Also sometimes she can be glitched behind Tor which is very annoying and despite tons of clicks, moves, and refreshes still can't click on her, but that has only happend to me once.
    Reason - We love to spin in tavern and need the credits!

    Looking forward to.......
    Level 9 guild city, 7th guild tech, mounts, heroes, and any new events.
    "Boomshakalaka!"

  4. #24
    Quote Originally Posted by Legolas Bow of Athena View Post

    Runes
    Raised to level 13, experience needed should be level 12 rune plus level 12 rune.
    Reason - Many people have level 12 runes.
    Reasonable requests.

    I want to address this one here since the other thread got derailed and closed. They should really raise it to 20 or something extremely high. I think it's boring that after it's raised to 13, people just max their runes and need to wait again. It would be much better if people are given the choice of whether they want to get all their runes to 13, or keep most at 12 and get one to 15.

  5. #25
    Ironheart Legolas Bow of Athena's Avatar
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    Quote Originally Posted by g346007_1906957 View Post
    Reasonable requests.

    I want to address this one here since the other thread got derailed and closed. They should really raise it to 20 or something extremely high. I think it's boring that after it's raised to 13, people just max their runes and need to wait again. It would be much better if people are given the choice of whether they want to get all their runes to 13, or keep most at 12 and get one to 15.
    I agree, I would like to see level 15 runes, but I would be happy with any kind of increase right now, so i'm just asking for the minimums and crossing fingers lol.
    "Boomshakalaka!"

  6. #26
    Justice Riot's Avatar
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    Rune level would be great to level 15, black smith to 240 = 2x your level, and talent rescaled properly so they give more dmg per level. Right now Talent is severely lagging behind black smith in terms of power per level. After 100, it is pretty much negligible.

    Also healing nerfed by 50% for pvp so a fight don't drag on forever as people gain more health and defense.

  7. #27
    Quote Originally Posted by Riot View Post
    Rune level would be great to level 15, black smith to 240 = 2x your level, and talent rescaled properly so they give more dmg per level. Right now Talent is severely lagging behind black smith in terms of power per level. After 100, it is pretty much negligible.

    Also healing nerfed by 50% for pvp so a fight don't drag on forever as people gain more health and defense.
    WHOA!
    WAIT
    Mark this down in the history books folks

    I agree nerf maria and vampires in PVP period its bad enolugh teh only way to complete some hr bosses is with maria. I would rather not see her period in pvp. - but hey thats just me.


    I think level 15 runes may be too much. Im not 100% against the idea. But I just think its getting ridiculous on costs. 12 to 13 along is 1/2 b coins 1 b to 14 and 2b to 15 just a bot excessive for us player son larger server swho can barely pull of getting 20-30m coins in a banish for one player in the realm. while the other 30 people or so split up the rest. I think this owuld just lead to the newer servers having a bigger advantage again. SO while im not 100% against higher level runes. I think the game needs adjusted in other ways first. Like changing banish, or lots and lots of server mergers first before we talk about going to level 15 runes.

    Id rather see the 3rd sub before rune levels were increased

  8. #28
    Quote Originally Posted by mattp169 View Post
    WHOA!
    WAIT
    Mark this down in the history books folks

    I agree nerf maria and vampires in PVP period its bad enolugh teh only way to complete some hr bosses is with maria. I would rather not see her period in pvp. - but hey thats just me.


    I think level 15 runes may be too much. Im not 100% against the idea. But I just think its getting ridiculous on costs. 12 to 13 along is 1/2 b coins 1 b to 14 and 2b to 15 just a bot excessive for us player son larger server swho can barely pull of getting 20-30m coins in a banish for one player in the realm. while the other 30 people or so split up the rest. I think this owuld just lead to the newer servers having a bigger advantage again. SO while im not 100% against higher level runes. I think the game needs adjusted in other ways first. Like changing banish, or lots and lots of server mergers first before we talk about going to level 15 runes.

    Id rather see the 3rd sub before rune levels were increased
    The point of high rune levels are so we don't max it anytime soon. Hitting the max or cap is boring... everyone ends up looking the same.

    I agree about the maria / vampires... they need to think of a new way to play before coming up with the third sub.

  9. #29
    Quote Originally Posted by g346007_1906957 View Post
    The point of high rune levels are so we don't max it anytime soon. Hitting the max or cap is boring... everyone ends up looking the same.

    I agree about the maria / vampires... they need to think of a new way to play before coming up with the third sub.
    Yup, this. Level all runes evenly? Rush to Vengeance 15 (obv lol)? What after Vengeance 15 on all heroes? It will take a long time, and the next choices after the obvious one will be interesting. More crit? Resilience? Endurance?

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