Quote Originally Posted by davidschlebusch_6020359 View Post
This would be nice for me as I still got a load of Reliability runes to get.
Maybe have the cost at something like 4 million coins / fragment (IMO should be something that is higher than the calculated average that each player in the game spends to receive 1 fragment - My average is currently 2mill coins 1 fragment)

Edit:

What if we could perhaps also sell a yellow rune in the temple that we don't need for say 5 fragments. This will help others who need more divine runes build up their fragment count quicker.
i was thinking about that too and suggested it a long time ago, but then after rethinking it, i disregarded the idea because i would never "waste" 400m on a divine lv1 rune when i can get it almost to level 11 with the same coins instead. back then someone else suggested a vip based auto combine feature additionally to the one we have. i liked the idea to be able to put a checkmark and have the game generate and autocombine the runes into one until it reaches the next stage.