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Thread: Guild Warfare starting positions

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  1. #1
    Champion lostinhouse_815896's Avatar
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    Guild Warfare starting positions

    I think that Tynon needs to take a look at the starting positions in Guild Warfare. As it stands right now, there isn't much of a war going on when the opposing guild gets a starting defense position right in front of the challenging guild.. Especially when that guild has a super power players that have 10x the power of any other player on the server and just completely plows through an entire guild on the first move. There is no chance to "play". There is no need for the other guild to have other players to scout positions. There is no chance for strategy.. no chance to jump positions.. no chance what so ever for an opposing guild to challenge these cities and have a fair shot at winning. I propose that Guild warfare starting points only allow each side to position themselves inside their own territory and the fort.

  2. #2
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by lostinhouse_815896 View Post
    [...]I propose that Guild warfare starting points only allow each side to position themselves inside their own territory and the fort.
    That would be at B then since they are defending and you are attacking?
    I know where you are coming from though. Try to look at it in this way:
    IF you would reset the changes that where made recently regarding GW (attack penalties/defense bonuses/durability) and have the Guilds start at A and G only and they would race to D, you would still have the problem of much stronger players you are facing. I always emphasized that the changes to GW regarding defense/attack bonuses/durability should have never been made and make no difference. in my opinion the strongest guild should have the most cities because they deserve it. they should especially NEVER have to fear to loose a city against a guild/player who only got a tenth of their power.
    as a fact on our server we have one demented player who is the only active player in his own guild with his own 2 alts, who is trying to steal a city from us EVERY night. if i dont set up GW daily and we would go in randomly that player would steal a city from us and it has happened in the past before. he is only able to do that because we have captured and worked hard on getting the cities we have. if we dont put the top 2 of our guild into the same defending city, he would overrun everyone else and from power he is on the bottom of the top 12.
    think of it this way: IF you would be defending that city, how would you feel if someone trots along with with 1/10th your power and steals the city from you?

    i think its working fine as is and there should not be changed anything.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  3. #3
    Champion lostinhouse_815896's Avatar
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    Depends on what your definition of the strongest guild is. If you take the player with over a billion power out of the equation our guild is by far the strongest. We cannot compete against their guild as every time we challenge them we get struck down by one player in the first move of guild war. even though our collective power is greater than his. They put this player against our guild and use the rest to fight in their other wars. Guild warfare should never be one vs many no matter how you look at it or justify it. We have been successful in the past winning against this player... if he is alone and late to GW we have been able to jump him or wear him down at a base. But just to be a sitting duck and wiped out in one move night after night.. that option should be taken off the table.
    Last edited by lostinhouse_815896; 10-03-2014 at 02:50 AM.

  4. #4
    Sirius kaisim_2492829's Avatar
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    unfortunate. our situation is different, we are clearly the strongest guild and have 9 of the top 12 players in it. i do believe that GW is fine as is and its more like rough justice and if you cant take it you didnt earn it
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  5. #5
    It seems whether that player starts at B or at G, he's still gonna wipe you out. Unless they hold all the towns, why are you bidding against them? This is the part that's hard to implement...If there's a guild on your server oinking up the towns, coordinate with other guilds and split them up. If one guild can do more than 4 or 5 gw and win...either they are awesome or the rest of the server sucks. Not trying to be mean, just sayin'. #1 on our server has 3-4 towns. We have 1-2. They have the power and the numbers. We have heart and perseverance. They haven't taken a town from us in some time. One thing I like to tell people... Playing GW is checkers, bidding GW is chess.

  6. #6
    Lightbringer
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    Quote Originally Posted by vandekop_693725 View Post
    It seems whether that player starts at B or at G, he's still gonna wipe you out. Unless they hold all the towns, why are you bidding against them? This is the part that's hard to implement...If there's a guild on your server oinking up the towns, coordinate with other guilds and split them up. If one guild can do more than 4 or 5 gw and win...either they are awesome or the rest of the server sucks. Not trying to be mean, just sayin'. #1 on our server has 3-4 towns. We have 1-2. They have the power and the numbers. We have heart and perseverance. They haven't taken a town from us in some time. One thing I like to tell people... Playing GW is checkers, bidding GW is chess.
    On S104 we hold all gw cities and still wipe the other guild out.. currently upgrading to lvl 7 guild
    Why bid against them? Maybe perhaps there are only 2 guilds on the server and no one else to fight. We usually bid on them.

  7. #7
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by vandekop_693725 View Post
    It seems whether that player starts at B or at G, he's still gonna wipe you out. Unless they hold all the towns, why are you bidding against them? This is the part that's hard to implement...If there's a guild on your server oinking up the towns, coordinate with other guilds and split them up. If one guild can do more than 4 or 5 gw and win...either they are awesome or the rest of the server sucks. Not trying to be mean, just sayin'. #1 on our server has 3-4 towns. We have 1-2. They have the power and the numbers. We have heart and perseverance. They haven't taken a town from us in some time. One thing I like to tell people... Playing GW is checkers, bidding GW is chess.
    their specific problem seems that they tink they are the leading guild with the most active players but dont have the strongest player who is strong enough to go up against the entire guild and the remaining other guilds are way smaller than either.
    ... but then again, IMHO if one player can kill an entire guild in one shot, they shouldnt own a city to begin with.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  8. #8
    Champion
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    With the current way durability works you obviously don't have enough players if one player can B to A your guild, especially if they have all the city's.

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