I think that Tynon needs to take a look at the starting positions in Guild Warfare. As it stands right now, there isn't much of a war going on when the opposing guild gets a starting defense position right in front of the challenging guild.. Especially when that guild has a super power players that have 10x the power of any other player on the server and just completely plows through an entire guild on the first move. There is no chance to "play". There is no need for the other guild to have other players to scout positions. There is no chance for strategy.. no chance to jump positions.. no chance what so ever for an opposing guild to challenge these cities and have a fair shot at winning. I propose that Guild warfare starting points only allow each side to position themselves inside their own territory and the fort.