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Thread: Labyrinth Speed up please

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  1. #17
    Quote Originally Posted by Revan View Post
    There is already an auto-complete where you get to pick your score at the cost of gems for VIPS isn't there?
    Other games have auto complete with things very similar to lab for free. Yes, I said free. To be frank, no one is going to spend Tynon's overpriced gem cost to complete their labs, except for a few statistical outliers. Tbh, I'm curious if the game keeps statistical tabs of in game gem spending on various things. I bet the amount of gems spent to auto complete labs is next to non-existent. Its a service other games offer for free, Ucool needs to wake up on that.

    Besides labs being a timesink, I really gotta hand it to runes. Runes are the worst imo. You either choose the time sink option and get frags for the double runes to get stronger or you go quick and lose out on the chance at double runes. I thought that was the worst design decision ever, to create a fast rune option ONLY for those who have enough frags and dont want more. But for the rest of us who do want frags, we have to take the slow lane. And you cant even coin around that slow lane either. You HAVE to take the slow lane to get the frags. VIP5 helps a little, but believe me... you still have to spin hundreds of hours to get all the frags you need for 7 complete sets of 3 double runes.

    Runes should simply have a blank space. Insert the amount you want to spend in that space, and the game outputs the amount of runes & frags you get, in type and quantity.

    Example: How much do you want to spend on runes today? 4,000,000

    Rune Yield: 180 Green Runes, 40 Blue Runes, 10 Purple Runes, 1 Yellow Rune, 1 Frag.

    Duplicates of runes in yield would be stacked. And then you can combine them for exp later. So instead of 5-10 minutes, this rune yield could be achieved in a mere 10 seconds.
    Last edited by Slygirl_4706888; 12-02-2014 at 07:05 PM.

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