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Morale is the most useless sanct. Remove that one first. At least the blue ones provide some sort of value. As for some sort of hierarchy for non-mages
1. Critical
2. Skill Attack
3. Dodge
4. Resilience
5. Hit Rating
6. Skill Defense
7. Physical Defense
8. Block
9. HP
10. Break
11. Physical Attack
12. Magic Defense
13. Morale
I think thats pretty fair for most non-mages. obviously stuff like skill defense would be better for tanks like QP, but you get the idea.
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