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Thread: Any posts out there on deleting Sanctifications

  1. #21
    Hopebringer freemont_wally_2746212's Avatar
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    Kevz95 Thanks, but I would have to agree with Kaisim here... Even though Kaisim is a bit rough in his responses (just a little..lol) I would say he is right on. Adding to Kaisims comments below on magic defense, I find that it isn't needed all the time unless you have some heroic, quest or a PVP player has stunners or magic attacks. SO if you have weak magic defense Sanctifications dump it/them and start building magic defense runes to off-set your weakness. When you start getting maxed in this game (so to speak) you will find that building runes on the side is very beneficial. This helps to off set your Sanctifications you are weak in. With this said about Magic Defense im not 100% sure it doest do more than assist in aiding in taking stuns and Magic attacks. So I build a few level 12 Magic Defense runes to replace Skill/Phys defense runes as needed.
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  2. #22
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by freemont_wally_2746212 View Post
    Kevz95 Thanks, but I would have to agree with Kaisim here... Even though Kaisim is a bit rough in his responses (just a little..lol) I would say he is right on. Adding to Kaisims comments below on magic defense, I find that it isn't needed all the time unless you have some heroic, quest or a PVP player has stunners or magic attacks. SO if you have weak magic defense Sanctifications dump it/them and start building magic defense runes to off-set your weakness. When you start getting maxed in this game (so to speak) you will find that building runes on the side is very beneficial. This helps to off set your Sanctifications you are weak in. With this said about Magic Defense im not 100% sure it doest do more than assist in aiding in taking stuns and Magic attacks. So I build a few level 12 Magic Defense runes to replace Skill/Phys defense runes as needed.
    thx for the flowers

    i have to add that stunning is not influenced by magic attack, therefore magic defense (from runes) does not influence your magic stun resistance but magic resistance (hero capabilities) does. i also did point out and can only repeat myself that magic defense is usefull in HR and quests and most of the times not needed in PVP. therefore in my humble opinion magic defense on main heroes is usefull in lower and medium game play but has to go after you reached the endgame and needs to make space for more usefull sancts.
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    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
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    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  3. #23
    Hopebringer freemont_wally_2746212's Avatar
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    Quote Originally Posted by kaisim_2492829 View Post
    thx for the flowers

    i have to add that stunning is not influenced by magic attack, therefore magic defense (from runes) does not influence your magic stun resistance but magic resistance (hero capabilities) does. i also did point out and can only repeat myself that magic defense is usefull in HR and quests and most of the times not needed in PVP. therefore in my humble opinion magic defense on main heroes is usefull in lower and medium game play but has to go after you reached the endgame and needs to make space for more usefull sancts.
    Kaisim/Anyone I do think after a little testing (not a lot) that in PVP (CW) when my opponent is a stunner (Not Cianna or Thucydides, non Mage stunners) I dump Physical or Skill Def. Runes and add up to 4 Magic Def runes on at least 4 toons (Heros) and see better results. Because hits/stuns/crit. etc. are sporadic its hard to tell for sure. I do feel it cuts down on stuns..You say?

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    Last edited by freemont_wally_2746212; 02-26-2015 at 07:06 PM. Reason: Add words
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  4. #24
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by freemont_wally_2746212 View Post
    Kaisim/Anyone I do think after a little testing (not a lot) that in PVP (CW) when my opponent is a stunner (Not Cianna or Thucydides, non Mage stunners) I dump Physical or Skill Def. Runes and add up to 4 Magic Def runes on at least 4 toons (Heros) and see better results. Because hits/stuns/crit. etc. are sporadic its hard to tell for sure. I do feel it cuts down on stuns..You say?

    Shattz
    stun rate is not related with magic attack or resistance. however, the higher your magic resist is, the higher the chance that bryn, aphro and shayd will miss you and if they miss they will not be able to stun in the first place.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  5. #25
    Just for the relevance of saints, I think this should be stickied. And also because I've searched for it like a dozen times! There's some folks that think dodge is useless, so maybe we can get some feedback on what saints others think are best.

  6. #26
    Best and the use of each sanctified hero has an opposite one except for the HP and Morale ones. Example Critical has a counter of Resilience, Dodge counter is Hit Rating, Block counter is Break, Physical Attack has Physical Defense, Skill Attack has Skill Defense, and Magic Attack has Magic Defense. If an opponent uses Critical a lot it is their strength so one must counter it with the Resilience.
    As stated before I believe all characters, and the formations have strengths and weaknesses. So to win PVP or any fight for that matter you need to counter the strengths and exploit the weaknesses of their formations and characters.
    Also there is limits to the sanctified hero. Example the maximum of 15 is limit for Block, Dodge, Resilience, Break, and Morale. While the maximum for the others varies slightly they are higher numbers.
    I've seen players who will make one attribute lower thinking the other ones will become stronger. Unsure if this is true, but do know that if a player puts all the sanctification towards one thing they are easy to defeat if you counter the right way. Not all characters are best fully loaded with critical if they have no hit rating one can raise their block to stop the hit in first place if they don't have any break and use resilience to stop the critical all together. Balance yet build more off their strengths from beginning found on the cards Tynon provides is what I think best.
    Watching fights in CW does give people an idea of what does best, but have noticed players tend to copy them and suddenly everyone is using Maria, yet don't fully understand all there is about that hero.
    I've found it is best to READ the cards Tynon has given us to see what each hero is best at and you can either build on it like I'm going to do or fill the weak spots. Example; Queen Brynhildr card states she is: Talent - Skill Resistant 30% to start. 25 Hit Rating, 20 Dodge. Skill Defense is high at start and Mage Defense is low. I put her in front to absorb the skill attacks many use the first round of fighting and build her Skill defenses up more. Plus build more on her Hit Rating and Dodge as she starts with these and I've seen when placing more on these it seems to be best. Each hero has different starting attributes and the cards show these and their weaknesses, right?
    My opinions and I'll stick to them.

  7. #27
    How many of you guys actually crunched numbers and playtested results, because I have.

    I can say for certain that break is absolutely worthless most of the time. It doesn't counter block, so therefore the damage reduction from the block stays the same. How did I test this, I did 20 battles with and without break (reliability rune). The damage was so much within the margin of error that it was nearly identical with and without.

    Dodge is worthless, unless you get enough dodge saints to crack the higher hit rating threshold in runes. For some reason hit rating runes max out at 220 while dodge maxes out at 180... And unless you have enough dodge to compensate for the difference your opponents will always hit you in end game cw.

    Critical is good, because it is easier to crack the resilience threshold for many opponents and it does good damage.

    Resilience saints are good, because critical has a higher threshold because of the 25 crit set bonus from sirius and champions that have innate crit bonues.

    A couple of hit rating saints are good, because it prevents the occasional dodge saint stacker from dodging often. I usually only like 2 hit rating saints max.

    I'm not certain on how much better or worse block 15 is compared to physical/skill defense 1400+. Never go without a fully leveled block rune though.

    Morale is useless, ditch that saint as soon as you see it.

    Magic attack is okish on Maria, useless on Queen B.

    Physical defense and skill defense offer about the same amount of damage reduction against skill attacks. I treat them as equals. Again, playtested by removing and adding back burliness/flintiness runes.

    I'm not familiar with magic defense vs. miss rate of mages, that said if you could get 25 hit rating saints on Queen B, do it. Ok, I exaggerate much, but hit rating on Queen B is really good.

    Physical attack/skill attack offer about the same amount of damage, I treat them as equals.

    HP, I'm not certain how good HP is relative to block/defense type tankiness. Would it be better to have 10 5000+ HP saints on Queen B, or 10 1400+ def saints and or block on Queen B... That is the question. HP is best on tanks like Queen B and Zeke obviously.

    For CW, unless you have the dodge to overcome the superior hit rating amount from runes, ditch the dodge runes for a flintiness or burliness, whichever you don't use at this time.
    Last edited by perawind_8762856; 08-28-2016 at 07:03 AM.

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