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Thread: Any posts out there on deleting Sanctifications

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  1. #25
    How many of you guys actually crunched numbers and playtested results, because I have.

    I can say for certain that break is absolutely worthless most of the time. It doesn't counter block, so therefore the damage reduction from the block stays the same. How did I test this, I did 20 battles with and without break (reliability rune). The damage was so much within the margin of error that it was nearly identical with and without.

    Dodge is worthless, unless you get enough dodge saints to crack the higher hit rating threshold in runes. For some reason hit rating runes max out at 220 while dodge maxes out at 180... And unless you have enough dodge to compensate for the difference your opponents will always hit you in end game cw.

    Critical is good, because it is easier to crack the resilience threshold for many opponents and it does good damage.

    Resilience saints are good, because critical has a higher threshold because of the 25 crit set bonus from sirius and champions that have innate crit bonues.

    A couple of hit rating saints are good, because it prevents the occasional dodge saint stacker from dodging often. I usually only like 2 hit rating saints max.

    I'm not certain on how much better or worse block 15 is compared to physical/skill defense 1400+. Never go without a fully leveled block rune though.

    Morale is useless, ditch that saint as soon as you see it.

    Magic attack is okish on Maria, useless on Queen B.

    Physical defense and skill defense offer about the same amount of damage reduction against skill attacks. I treat them as equals. Again, playtested by removing and adding back burliness/flintiness runes.

    I'm not familiar with magic defense vs. miss rate of mages, that said if you could get 25 hit rating saints on Queen B, do it. Ok, I exaggerate much, but hit rating on Queen B is really good.

    Physical attack/skill attack offer about the same amount of damage, I treat them as equals.

    HP, I'm not certain how good HP is relative to block/defense type tankiness. Would it be better to have 10 5000+ HP saints on Queen B, or 10 1400+ def saints and or block on Queen B... That is the question. HP is best on tanks like Queen B and Zeke obviously.

    For CW, unless you have the dodge to overcome the superior hit rating amount from runes, ditch the dodge runes for a flintiness or burliness, whichever you don't use at this time.
    Last edited by perawind_8762856; 08-28-2016 at 07:03 AM.

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