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Thread: Any posts out there on deleting Sanctifications

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  1. #1
    Hopebringer freemont_wally_2746212's Avatar
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    Quote Originally Posted by kaisim_2492829 View Post
    thx for the flowers

    i have to add that stunning is not influenced by magic attack, therefore magic defense (from runes) does not influence your magic stun resistance but magic resistance (hero capabilities) does. i also did point out and can only repeat myself that magic defense is usefull in HR and quests and most of the times not needed in PVP. therefore in my humble opinion magic defense on main heroes is usefull in lower and medium game play but has to go after you reached the endgame and needs to make space for more usefull sancts.
    Kaisim/Anyone I do think after a little testing (not a lot) that in PVP (CW) when my opponent is a stunner (Not Cianna or Thucydides, non Mage stunners) I dump Physical or Skill Def. Runes and add up to 4 Magic Def runes on at least 4 toons (Heros) and see better results. Because hits/stuns/crit. etc. are sporadic its hard to tell for sure. I do feel it cuts down on stuns..You say?

    Shattz
    Last edited by freemont_wally_2746212; 02-26-2015 at 07:06 PM. Reason: Add words
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    Shattz

  2. #2
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by freemont_wally_2746212 View Post
    Gotcha Kaisim. Yes crazy to delete a Crit Yellow never did that but ur right I wrote that. But, I respectfully would disagree that all yellows are golden. Like Morale Yellow for your main, Im thinking dump for a purple Hit, Crit, Attacks (both), Resilience, HP. Im even thinking a high enough Blue in the above sanctifications would be better than any color Morale for Main Hero but im not 100% sure if that is so or which others (thinking Magic Def.) are worth the 500 gems to dump. I am asking for input and you are taking your time to answer, Thanks.

    Shattz
    i dont agree with your tactic, i for example think that your hit rating influences your crit rating (i can't prove it and base that on observations i have done and comments from others), purple and blue crits are better than no crit, think about it, even 2 purple 7 crit equal a golden 14 crit. i value physical damage over skill damage. resilience is great for stun and critical resistance, think about it, a stunned main doesnt do damage and a critical hit main dies faster, if not one shot and doesnt give you the attack damage bonus anymore.
    HP to me is overrated on mains unless you use your main as a meatshield then they will do excellent with it and are very tough to beat.
    magic resist is great in HR but once that is done, its seldom needed in PVP. yes there is some nice magical attackers like aphro for example but they also miss a lot. last but not least you should not forget that magic resist and magic defense are NOT the same.
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  3. #3
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    Morale is the most useless sanct. Remove that one first. At least the blue ones provide some sort of value. As for some sort of hierarchy for non-mages
    1. Critical
    2. Skill Attack
    3. Dodge
    4. Resilience
    5. Hit Rating
    6. Skill Defense
    7. Physical Defense
    8. Block
    9. HP
    10. Break
    11. Physical Attack
    12. Magic Defense
    13. Morale

    I think thats pretty fair for most non-mages. obviously stuff like skill defense would be better for tanks like QP, but you get the idea.

  4. #4
    Just for the relevance of saints, I think this should be stickied. And also because I've searched for it like a dozen times! There's some folks that think dodge is useless, so maybe we can get some feedback on what saints others think are best.

  5. #5
    Best and the use of each sanctified hero has an opposite one except for the HP and Morale ones. Example Critical has a counter of Resilience, Dodge counter is Hit Rating, Block counter is Break, Physical Attack has Physical Defense, Skill Attack has Skill Defense, and Magic Attack has Magic Defense. If an opponent uses Critical a lot it is their strength so one must counter it with the Resilience.
    As stated before I believe all characters, and the formations have strengths and weaknesses. So to win PVP or any fight for that matter you need to counter the strengths and exploit the weaknesses of their formations and characters.
    Also there is limits to the sanctified hero. Example the maximum of 15 is limit for Block, Dodge, Resilience, Break, and Morale. While the maximum for the others varies slightly they are higher numbers.
    I've seen players who will make one attribute lower thinking the other ones will become stronger. Unsure if this is true, but do know that if a player puts all the sanctification towards one thing they are easy to defeat if you counter the right way. Not all characters are best fully loaded with critical if they have no hit rating one can raise their block to stop the hit in first place if they don't have any break and use resilience to stop the critical all together. Balance yet build more off their strengths from beginning found on the cards Tynon provides is what I think best.
    Watching fights in CW does give people an idea of what does best, but have noticed players tend to copy them and suddenly everyone is using Maria, yet don't fully understand all there is about that hero.
    I've found it is best to READ the cards Tynon has given us to see what each hero is best at and you can either build on it like I'm going to do or fill the weak spots. Example; Queen Brynhildr card states she is: Talent - Skill Resistant 30% to start. 25 Hit Rating, 20 Dodge. Skill Defense is high at start and Mage Defense is low. I put her in front to absorb the skill attacks many use the first round of fighting and build her Skill defenses up more. Plus build more on her Hit Rating and Dodge as she starts with these and I've seen when placing more on these it seems to be best. Each hero has different starting attributes and the cards show these and their weaknesses, right?
    My opinions and I'll stick to them.

  6. #6
    How many of you guys actually crunched numbers and playtested results, because I have.

    I can say for certain that break is absolutely worthless most of the time. It doesn't counter block, so therefore the damage reduction from the block stays the same. How did I test this, I did 20 battles with and without break (reliability rune). The damage was so much within the margin of error that it was nearly identical with and without.

    Dodge is worthless, unless you get enough dodge saints to crack the higher hit rating threshold in runes. For some reason hit rating runes max out at 220 while dodge maxes out at 180... And unless you have enough dodge to compensate for the difference your opponents will always hit you in end game cw.

    Critical is good, because it is easier to crack the resilience threshold for many opponents and it does good damage.

    Resilience saints are good, because critical has a higher threshold because of the 25 crit set bonus from sirius and champions that have innate crit bonues.

    A couple of hit rating saints are good, because it prevents the occasional dodge saint stacker from dodging often. I usually only like 2 hit rating saints max.

    I'm not certain on how much better or worse block 15 is compared to physical/skill defense 1400+. Never go without a fully leveled block rune though.

    Morale is useless, ditch that saint as soon as you see it.

    Magic attack is okish on Maria, useless on Queen B.

    Physical defense and skill defense offer about the same amount of damage reduction against skill attacks. I treat them as equals. Again, playtested by removing and adding back burliness/flintiness runes.

    I'm not familiar with magic defense vs. miss rate of mages, that said if you could get 25 hit rating saints on Queen B, do it. Ok, I exaggerate much, but hit rating on Queen B is really good.

    Physical attack/skill attack offer about the same amount of damage, I treat them as equals.

    HP, I'm not certain how good HP is relative to block/defense type tankiness. Would it be better to have 10 5000+ HP saints on Queen B, or 10 1400+ def saints and or block on Queen B... That is the question. HP is best on tanks like Queen B and Zeke obviously.

    For CW, unless you have the dodge to overcome the superior hit rating amount from runes, ditch the dodge runes for a flintiness or burliness, whichever you don't use at this time.
    Last edited by perawind_8762856; 08-28-2016 at 07:03 AM.

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