Last Friday banish went on to 111%, Sunday he died at 92%, today less then 3 minutes barely made 3 rounds. Top player had 38%, 2nd had 27%. second was awarded the 1st place goodies. Tynon devs must be arising from their coma.
Last Friday banish went on to 111%, Sunday he died at 92%, today less then 3 minutes barely made 3 rounds. Top player had 38%, 2nd had 27%. second was awarded the 1st place goodies. Tynon devs must be arising from their coma.
i think you are addressing 2 different issues here and here is why:
on our server we also noticed that recently almost any banish adds up to over 100% possible damage. the most obvious when we started to notice was when there was 5 peeps in that particular banish and the 1st had 57% and 2nd placed had 52% ...
that being said, i have also noticed that when the last player goes in and does a lot of damage the total percentage doesnt get updated to some players and it shows the damage that was done from the previous round until you refresh again. i am thinking you may have done the same observation?