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Thread: Runes Formula

  1. #1

    Runes Formula

    Hi Guys, new here.

    Does anyone know the Runes formula? As in what you combine to get greater Runes?

    and

    Which ones would fit better with what hero.

  2. #2
    Judgment Revan's Avatar
    Join Date
    May 2013
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    1,512
    Well when you combine runes it will say ______ will absorb ______. The first rune listed is the one that will be kept.

    Yellow/Golden runes will absorb every green, blue, and purple rune.
    Purple will absorb every blue and green rune.
    Blue runes will absorb every green rune.

    Green runes give 30 exp to another rune, blue runes give 60 exp, etc.

    When combining runes of the same quality (the same color) the one that has more experience will be kept.

    Example you have 3 runes: Tactics, Cunning, and Mountain. When you drag mountain to tactics (or vice versa) it will combine the two runes and result in you keeping tactics and it will have 30 experience. Now you are left with tactics and cunning. If you drag one of the runes to the other they will combine and you will be left with tactics with 90 exp.

    Hope this helps.

  3. #3
    Hi Revan, yes it does.

    But is there a way to know what Runes create a Vigor Rune etc?

  4. #4
    Runes dont work like that wes, you dont " Create Runes" you buy them, all you can do is upgrade them, hope this helps

  5. #5
    I am probably wrong but the conclusion I have come to so far is there are Melee, Magic and Attribute runes of differing qualities. When you are of a low level you are forced to combine runes. You want to put Melee runes on Melee heroes and magic defense as well since the melee hero can be attack by magic. You want to put magic attack and defense runes on magic heroes if you have a third or more slots you want a melee defense rune on your magic hero since they can be attacked by a melee hero. Now attribute runes ones like break (what does that mean?) if you are low level you will want to combine them in to useful runes that will take precedence so you get the exp but the main rune stays. Later with more slots separating runes is recommended in my mind anyway. A good test of a rune is to move it in and out of a hero and see the change of power. Go with what increases power. Hope this clarifies things.

  6. #6
    Thanks wes1222002_4664473

  7. #7
    ty Redrock...it did clear up some ideas that i had of which runes to combine with what heroes...i appreciate all the time it must have took to figure these details out....

  8. #8
    forgot to thank Wes for his contribution to the mix too, lol.

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