We learned this one the hard way. We were making formation changes after regular rounds in order to get more "hits" on Cerb/Baal during Final Fight. Same as above, draining his morale on first shot to get more "hits" each round. You CAN make a formation that gets you back to several turns each hero during the Final Fight.

Turns out this was not only the WRONG thing to do, but it actually made the Final Fight take LONGER.

The problem in understanding this is often the words used.

In Final Fight Cerb/Baal will end after 30 - 35 ROUNDS. Regardless of how many "Hits" are landed each round. The ROUNDS are counted the same for the top player as for the weakest.

If your form drains his morale and you go several turns on your heros, you will get many "Hits" and take 2 - 3 minutes, if you let it play out. This will count as 1 ROUND.

If your form does NOT drain his morale, he will wipe your team out on his turn, and your subs will enter. He will then take them out quickly. This will take LESS than 1 minute. This will count as 1 ROUND.

If you have 10 players, and they all take less than 1 minute, the Final Fight will take 3 - 4 minutes. ( 10 players = 10 Rounds per minute = 40 ROUNDS in 4 minutes)

If you have 5 players, and they all take less than 1 minute, the Final Fight will take 7 - 8 minutes. ( 5 Players = 5 Rounds per minute = 40 ROUNDS in 8 minutes)

If you go for high "Hits" and take 3 minutes each round, for 10 players Final Fight can take 9 - 12 minutes. ( 10 players = 10 Rounds per 3 minutes = 40 ROUNDS in 12 minutes)

This was tested and verified many times. We have as many as 15 on during Cerb, and as few as 3 on during Baal. The above is consistently seen.