It worked for us like that yesterday. Maybe on the merged servers it is different.
It worked for us like that yesterday. Maybe on the merged servers it is different.
We learned this one the hard way. We were making formation changes after regular rounds in order to get more "hits" on Cerb/Baal during Final Fight. Same as above, draining his morale on first shot to get more "hits" each round. You CAN make a formation that gets you back to several turns each hero during the Final Fight.
Turns out this was not only the WRONG thing to do, but it actually made the Final Fight take LONGER.
The problem in understanding this is often the words used.
In Final Fight Cerb/Baal will end after 30 - 35 ROUNDS. Regardless of how many "Hits" are landed each round. The ROUNDS are counted the same for the top player as for the weakest.
If your form drains his morale and you go several turns on your heros, you will get many "Hits" and take 2 - 3 minutes, if you let it play out. This will count as 1 ROUND.
If your form does NOT drain his morale, he will wipe your team out on his turn, and your subs will enter. He will then take them out quickly. This will take LESS than 1 minute. This will count as 1 ROUND.
If you have 10 players, and they all take less than 1 minute, the Final Fight will take 3 - 4 minutes. ( 10 players = 10 Rounds per minute = 40 ROUNDS in 4 minutes)
If you have 5 players, and they all take less than 1 minute, the Final Fight will take 7 - 8 minutes. ( 5 Players = 5 Rounds per minute = 40 ROUNDS in 8 minutes)
If you go for high "Hits" and take 3 minutes each round, for 10 players Final Fight can take 9 - 12 minutes. ( 10 players = 10 Rounds per 3 minutes = 40 ROUNDS in 12 minutes)
This was tested and verified many times. We have as many as 15 on during Cerb, and as few as 3 on during Baal. The above is consistently seen.
On our server we killed cerb with 3 players in 4 rds. Tested or not your figures don't match ours. Regular rounds for wb last for 35 rds and you auto spawn. Same rd limit as hr and quest and takes about 4 minutes. An average of 5 hits per rd would be 165 hits or 45 hits per mintes. The final rds last for 1 minute. At 24 hits per that's only about a 30 second fight and 30 waiting for the next rd.
If you wont listen to Hummingbird, you prolly wont listen to me. Maybe you will take Andy's word for it? The below is from his "Sticky" for returning players:
"Banish Cerberus and Baal
The 'last hit' reward of 10 million coins is now a 'lottery'. The way it works is that after Cerb/Baal is killed every one is moved to the starting position and a new 1 minute cool-down starts. During this phase, also known as rage phase, the Boss can not be stunned and starts with 100% morale. The phase ends when there has been between 30 and 35 attacks (not round within an attack) on the Boss. The number of attacks depends on the size Boss you are fighting. The damage done is not taken into consideration. The winner of the lottery is decided before the rage phase starts and anyone that actively participated (attacked the Boss at least once) before the rage phase is eligible for the 10 Million coin lottery. The order of finishing or the rewards that are based on damage done (Credits, Coins, and Reputation) is not affected by the Rage phase."
If you disagree, take it up with Andy!
-Bee
I'm not disagreeing with how it is "supposed" to be set up. I know it is completely random and you can not stun in rage rds and that there are no rewards for these last rds. All I am saying it what we see with our own eyes. As I said, maybe it's the difference between merged and non-merged servers.
LOL! Well, if we are talking about how things are "supposed" to be, as compared to how Tynon does it we could go on for DAYS!!!!!!!![]()