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Thread: Patch Notes 6/21/13

  1. #11
    it would be nice if when they decided to lower the number of guildies per level they took into account all the costs of the upgrades for the guild.. i mean really 176k for a lvl 4
    with the new limit on members and this fix supposedly to assist with the formation of more guilds for guild wars they need to realize even with coiners in our guild we will not be able to reach the funds required for the lvl 4 upgrade and if we save for that upgrade we can not do the science building upgrades. Also while I am venting my displeasure about how guilds are ran. I would like to note that charging guildies for their map piece and forcing us to claim contributions which reduces the funds we have available for the techs is counter productive seeing as how we can only donate to guild once a day. the misc. contributions from Cerberus, Baal and seas do not compensate sufficiently for this loss. Please reconsider the costs of upgrades, dispersement of maps and use of guild contributions in next update.. thanks

  2. #12
    I have a question what happened to the lvl 60 rewards. I hit 50 today and claimed the reward the lvl 60 icon came up and they disappeared? Before it disappeared it said 1 leader card and 60 gems. are we still going to get those?

  3. #13
    Forum Moderator Jupitor's Avatar
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    Quote Originally Posted by kthlndooley_219121 View Post
    I have a question what happened to the lvl 60 rewards. I hit 50 today and claimed the reward the lvl 60 icon came up and they disappeared? Before it disappeared it said 1 leader card and 60 gems. are we still going to get those?
    You still receive those rewards, the icon just went away.


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  4. #14
    Judgment Revan's Avatar
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    Hmm...the day 5 beg rewards change was much needed. But I still personally find days 6 and 7 to be just a little unreasonable (What do I know, maybe noobs can be expected to reach those benchmarks).

  5. #15
    Quote Originally Posted by DarkAlice View Post
    it would be nice if when they decided to lower the number of guildies per level they took into account all the costs of the upgrades for the guild.. i mean really 176k for a lvl 4
    with the new limit on members and this fix supposedly to assist with the formation of more guilds for guild wars they need to realize even with coiners in our guild we will not be able to reach the funds required for the lvl 4 upgrade and if we save for that upgrade we can not do the science building upgrades. Also while I am venting my displeasure about how guilds are ran. I would like to note that charging guildies for their map piece and forcing us to claim contributions which reduces the funds we have available for the techs is counter productive seeing as how we can only donate to guild once a day. the misc. contributions from Cerberus, Baal and seas do not compensate sufficiently for this loss. Please reconsider the costs of upgrades, dispersement of maps and use of guild contributions in next update.. thanks
    I agree, its frustrating to not be able to do any thing with the techs part, in order to make the daily assistant goals, you have to claim the benefits and the map piece. Which in turn takes away from your ability to save up contributions to do tech.

  6. #16
    Lightbringer Greenly's Avatar
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    Quote Originally Posted by Revan View Post
    Hmm...the day 5 beg rewards change was much needed. But I still personally find days 6 and 7 to be just a little unreasonable (What do I know, maybe noobs can be expected to reach those benchmarks).
    day 6 is to hard, yes, even for coiners, but day 7 is a breeze, day 7 is something that could have come at day 3 and should have been done with.

    I find in the Heaven Palace that there are still glitches, in level 2 i find a hero with over 1m power, then when i go back a bit later, he is down to 460k which is on par with the rest of them in that level. then i go to the guy next to him, who were 800k earlier and now he is over 1m power?

  7. #17
    OK so evidently the patch for Caribbean Pirates is not installed yet because I just got sunk by a player who's life regenerated between battles. I had him down to one hero left after the first battle and when the second one started he was back to five heroes.

  8. #18
    The changes to pirates are not working correctly for me. I attacked a ship, one the first battle. It froze on the second battle, which I am pretty sure I should have won without a problem. I refreshed. I had no map piece and the ship was sunk. SO maybe while i refreshed someone else sunk the boat and i didnt. I did pink the people I attacked with no response, so I am not sure what happened. But I have ben disconnected 3 or 43 times today in the pirates screen. SO I hope the devs are taking a close look at the code changes to pirate sand making sure theres no more issues

  9. #19
    Seems to be the only forum where people get some answers sometimes, you keep saying that a lot of bugs have been fixed Dawnseekeer but sorry I dont really see this in the game. I posted several times in different forums, never heard back from anybody, beside Boroeast but he's a forum mod so not much helpthere!

  10. #20
    Hopebringer Silencer's Avatar
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    considering some guilds like to play a dishonorable game and have lower members attack you during cerb/baal so you can't make top 3 and their guild can, I would like to see players completely removed from these events. Only to make it fair to all.

    Also, we should not be allowed to attack someone in the Heroic Realm.

    I would also like for it not to send you into a revenge battle, but just notify you that you were revenged. Most of the time a revenge occurs in the middle of a boss battle and then when you lose it sends you back to spirit!

    These new updates (especially the pirates no heal feature) are great and I like where this is going so far. Keep up the good work!

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