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Thread: Suggestion for the Arena

  1. #1
    Forum Moderator Andy's Avatar
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    Lightbulb Suggestion for the Arena

    Make Arena power separate from real power. Every Monday at server 00:00 all players are assigned the same power level using a negative or positive boost as needed. As players win battles those with a negative boost will regain some of their power back until they reach their normal power. Loosing a battle would not reduce the power. The Arena power would not affect or interfere with the power for the rest of the game.

    This will make the arena more competitive but the players that have spent time and resources to build up they heroes would still have the advantage because their Arena power will continue to increase until they reach their normal power.

  2. #2
    Guardian
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    sounds good idea

  3. #3
    Hopebringer
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    Arena is fine as it's.

  4. #4
    Ironheart Legolas Bow of Athena's Avatar
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    We have a full helping of the game becoming less skill and time investment to becoming a game of every activity being chance, no reason to alter the arena. The arena creates enough failed to syncs that disconnect me from the game as it is.
    "Boomshakalaka!"

  5. #5
    Agree with Lego. I like the system as is in the arena...only thing I might do is open it up so that you can see 10-20 players at a time rather than 5. I've been fighting the same 5 people for a looooooong time.

  6. #6
    I like big papas idea

    My main issue with arena is this

    Since the change

    SOME people can see players ranked below them, while others cant. We all should be able to see the same number of players above and below us in rank. Allowing some people to see below them in rank is an unfair advantage

  7. #7
    Forum Moderator Andy's Avatar
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    How about id you can see the normal 5 players and then 5 other players that are not in your Guild? I think that that would be a better solution.

  8. #8
    Hopebringer Rambo Cutlass's Avatar
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    Quote Originally Posted by Legolas Bow of Athena View Post
    We have a full helping of the game becoming less skill and time investment to becoming a game of every activity being chance, no reason to alter the arena. The arena creates enough failed to syncs that disconnect me from the game as it is.
    I don't have any problems with loss of sync in Arena... where I do have problems with it is in Runes. 3x today I hit a Lv4 Rune from the Master Keeper and lost sync. Didn't get my coins back and, upon return, was still sitting on Master Keeper. But, each time, he gave me Lv2 Runes, instead. This is just not right. One Adept, One Advantage and something else (disconnected before I could see what it was)... gone. Plus, the coins... gone.

    Why do you take the coins before you award the Rune?

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