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Thread: Infalability is breaking me up!

  1. #21
    The hit runes don't affect their chance to HIT, they affect your ability to hit vs. dodge. There's not any rune, skill, or item that affects a hero's base ability to hit that I'm aware of.

    Since mages can be dodged, Hit Rating helps against the dodge as I understand it. It would be nice if there were a lvl60 rune that would improve a mage's actual chance to hit coupled with improved magic attack.

  2. #22
    Quote Originally Posted by lamodomo_2092870 View Post
    extremely hard in Heroic Realm, its easy to win in Heroic realm, if you can do Skill Crit. But with mages on the other hand, it need to have survival + luck. Since mages don't need a moral rune and critical rune, they mostly rely in defensive runes.

    In Arena, its also HARD because if you don't have the right runes to counter you opponent, you'll have a swift death. Especially when they are starting to have High magic defence.

    Whats more, I think mages are program to miss no matter how high their Hit Rune is.

    I wouldn't say its a fail or a success, its more like, trying something different. since, everyone has the common line up. But it keeps me playing though. because your something different.
    You will be hard-pressed to beat Firelord in heroic realm.
    And it would be near impossible to beat blackwidow queen using nothing but your leader and mages.

  3. #23
    Quote Originally Posted by Herby View Post
    You will be hard-pressed to beat Firelord in heroic realm.
    And it would be near impossible to beat blackwidow queen using nothing but your leader and mages.
    It true, its been extremely hard for me to compete with people, then again, Like I said, I'm bored with the typical set up.
    unless they produce a purple mage or any kind of mage. lol. right now, I just started collecting the Iron Series. I'll keep you posted though if your that interested.
    You can check me out in Server 28.

    "Relinquish your pain unto me"

  4. #24
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    Quote Originally Posted by mattp169 View Post
    Mages can and do get blocked, It doesnt happen often, but it does happen. Break does nothing to help your mages ability to hit though in terms of misses as confirmed by dawnseeker in another thread. IN HR and Quests as you get tougher and tougher bosses and in HP due to the tweaked stats of the statues you will see mages get blocked. Aso bosses in HR And quests sometimes have special abilities you see no where else so blocked mages could happen more often. SO infalibility is not a total wast eon a mage, in fact there are times you might need it.

    In terms of blood, I have never witnessed his skill attack be blocked, or if I have it just never occurred to me that a skill attack was just blocked. SO I will have to start paying attention. However, when it comes to HR and quest bosses, the normal rules do not always apply and strange things you think are impossible can and do happen.
    You say mage attacks can be blocked against bosses that is fine to try break rune against them but i have never seen mage attack blocked in PvP so don't see the need to use that rune on mages. Correct me if I'm wrong about the Pvp part but if it does happen in Pvp there should be counter attack with it as well.
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  5. #25
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    Quote Originally Posted by Deucalion View Post
    As far as Bloodstorm and Break are concerned, I had the same question once. I have done many tests with Blood for other reasons (Vengence vs Adept Alone) and I have found that Keeping a high level Infalability rune on him is pretty much essential. I saw that his overal performance is better with break, than without.
    As far as the mechanics are concerned, I'm not exactly sure why, but common sense dictates that if your break numbers are higher than your opponents block ability, than you get a bigger and better hit. I have never seen Bloodstorms skill shot blocked, though I have seen it dodged. Like I said, during my tests with Blood, I noticed this, but I wasn't testing break at the time, so I didn't study this in depth. It's just what my observation was.




    It's more in depth than you think. Numbers don't lie. When tested with and without a break rune, Blood's performance was much better WITH a break rune than without one. Again, I don't know exactly why, but that is what the results were.
    I'd like to see someone take the time to run a test with a guildmate and note their findings.
    What do yo mean the performance was better ?
    Was he doing more damage per hit or Was his attack not being dodged ?
    Did you also have 100 morale on him ?
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    Quote Originally Posted by Andy View Post
    Giving a handicam to the players that die in GW will make the smaller guilds more competitive.
    Quote Originally Posted by DrthCaedus View Post
    tokens don't do much anyway.

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