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Thread: Make the game Infinite

  1. #21
    Ironheart Joker's Avatar
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    Quote Originally Posted by MisChief View Post
    This game is infinite. Once you hit the ceilings you can play forever. Of course you don't progress, but you can surely play, and spend gems. I'm curious how many will hit level 110, the end of HR, the end of quests, the highest saints, etc., before the new content is released?? It will be a race from the starting gate if it ever does open. LOL May your sword be swift.
    Its not about how many will max theri talent, runes, blacksmith etc, theri are certain things that most of us might not wanna upgrade but we are forced to cause we have no other option, if there is no limit players will have some runes at lvl 7 and some at lvl 17 this will bring in more strategy in the game and make it more exciting as well.
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    You don't really know GW till you play outside servers 1-10


    Quote Originally Posted by Andy View Post
    Giving a handicam to the players that die in GW will make the smaller guilds more competitive.
    Quote Originally Posted by DrthCaedus View Post
    tokens don't do much anyway.

  2. #22
    Justice Riot's Avatar
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    Runes should definately be raised to level 15. Each lvl goes up cost double the EXP... and with it getting double the stat.

  3. #23
    Ironheart Joker's Avatar
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    Quote Originally Posted by skinz1111_6095251 View Post
    Runes should definately be raised to level 15. Each lvl goes up cost double the EXP... and with it getting double the stat.
    Yea or maybe even till lvl 20, you said your talents are maxed I'm sure you wouldn't have maxed some if talents went up to lvl 200 or something
    Joker - Europe Servers



    You don't really know GW till you play outside servers 1-10


    Quote Originally Posted by Andy View Post
    Giving a handicam to the players that die in GW will make the smaller guilds more competitive.
    Quote Originally Posted by DrthCaedus View Post
    tokens don't do much anyway.

  4. #24
    Justice
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    Like hamsters on the wheel... around and around we go.

    But to have those levels, they must be written. Which is what we're waiting for.

  5. #25
    Tynon will probably raise the level caps in time, once a lot of players have reached the ceiling.

    Talents and blacksmith should go over level 99/100, with the same increasing cost and cooldown for the same step up in effect.

    Runes should go over level 12, doubling in xp, but with a slightly lesser increase in effect.

  6. #26
    Justice Riot's Avatar
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    Quote Originally Posted by Herby View Post
    Tynon will probably raise the level caps in time, once a lot of players have reached the ceiling.

    Talents and blacksmith should go over level 99/100, with the same increasing cost and cooldown for the same step up in effect.

    Runes should go over level 12, doubling in xp, but with a slightly lesser increase in effect.
    They need to get rid of any set limit. let it go as high as 1000 if anyone can ever reach that.

    Also they would snag a few more VIP 11 and 12's if they did this.

  7. #27
    Well I'm thinking there is a whole other side of the world be side's the map we currently see so maybe set sail battling strange creatures on islands only to find some new land and adventures on another map?

  8. #28
    Lightbringer
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    Quote Originally Posted by skinz1111_6095251 View Post
    They need to get rid of any set limit. let it go as high as 1000 if anyone can ever reach that.

    Also they would snag a few more VIP 11 and 12's if they did this.
    I agree. They've already set a progression, wouldn't be to hard to code an algorithm to continue ad. infinitum for everything. they wouldn't even have to put in specific qualifiers, just a basic progression where if x=this then y=this etc. Would be easy enough for them to do.

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