I copied the 3 posts on level 11 & 12 runes to http://bbs.tynon.com/showthread.php?...-12-rune-guide
I copied the 3 posts on level 11 & 12 runes to http://bbs.tynon.com/showthread.php?...-12-rune-guide
im a logical person. but what i dont get is if you go to your heroes screen, and click your hero (any hero) if you hover over resilience it says "reduces the chance of being stunned and being critically hit"
so if resilience is the anti of crit. then shouldnt it be the anti of stunning too? though in this guide, it doesnt say anything about it. also if that is true, then shouldnt crit increase stun rate. i got very confused with that early game, everyone was telling me not to put crit on a mage to stun. though with a bit of logic and reading, its clear that crit on a mage stunner should help em stun.
i saw it as, hit rating lets me hit, but crit should let me stun more often. if this isnt true, then they should of removed that along time ago.
I always thought that res helped prevent stuns... just never hovered over the attribute before. +1 dragon
my naga, my naga
Just because Resilience helps prevent stuns it does not have to be that Crit increases the chance of stunning. It simply protects you from two different kind of attacks.
The opinions expressed on this post are my own as a player, not as a Moderator.
Thank you SOO much i got stuck on 98million power for like 2months now i have a 101million thnx 2 you
dead forum huh?
Pretty good guide.
My saffron still doesn't have a health rune and probably wont will I hit lvl 70 and I just love watching players with 1-1.5 million more power than me trying and failing to get past her.
Addition: Noticed that you added on the 100 frag runes and endurance is not only less valuable on mages, but probably a near complete waste as well. Also blademaster leader heroes come with a built in 20 dodge.